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George Jijiashvili's Blog   Expert Blogs


I'm a principal analyst at Omdia, leading research into games and AR/VR technologies. Based in London, I produce insights into the games sector through regular reports, market sizing and forecasting.

My specialisms include the video game market, cloud gaming and wearable technology. I've previously worked at CCS Insight.

Follow me on Twitter: @GioKinto


Expert Blogs

Posted by George Jijiashvili on Tue, 28 Sep 2021 12:25:00 EDT in Business/Marketing
Subscription services such as Xbox Game Pass Ultimate and PlayStation Now will be the primary force driving cloud gaming, helping to generate $3.7bn in total in 2021.

Posted by George Jijiashvili on Wed, 25 Aug 2021 09:34:00 EDT in Business/Marketing, Smartphone/Tablet
After trying out the Samsung Galaxy Z Fold 3 for over a week, I share my experience of playing five popular games (of different genres), as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.

Posted by George Jijiashvili on Thu, 10 Jun 2021 02:46:00 EDT in Business/Marketing
Omdia analysts George Jijiashvili and Matthew Bailey summarize Microsoft's latest news about Game Pass and cloud gaming, while highlighting their key takeaways.

Posted by George Jijiashvili on Thu, 18 Mar 2021 11:27:00 EDT in Business/Marketing
Nvidia revealed a $9.99/month (or $99.99/year) GeForce Now ‘Priority’ subscription, replacing the introductory $4.99/month 'Founders' membership. Its free tier remains intact. Omdia's senior analyst George Jijiashvili assesses this announcement.

Posted by George Jijiashvili on Mon, 07 Dec 2020 10:26:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet
Omdia polled over 5,000 consumers to gain insight into consumers' awareness and uptake of cloud gaming services in the US, UK, Germany, Japan and China.

Posted by George Jijiashvili on Mon, 30 Nov 2020 12:56:00 EST in Business/Marketing, VR
New research from Omdia shows that the consumer virtual reality (VR) market will be worth $10bn by 2025. In 2020, 3.3m standalone headsets will be sold, outselling combined smartphone and tethered VR headsets for the first time.

George Jijiashvili's Comments

Comment In: [Blog - 08/25/2021 - 09:34]

Thanks for your comment Andy ...

Thanks for your comment Andy - that 's really interesting Was the porting process easy or difficult And would the game run really poorly by default, without optimizing it for the Fold How so

Comment In: [Blog - 09/17/2020 - 10:30]

Thanks for your comment. Indeed ...

Thanks for your comment. Indeed - even mobile gaming like what Hatch is doing, and what Tencent is trying to do with Instant Play Cloud gaming will certainly provide a platform for a large variety of gaming as you 've noted. I didn 't mean to exclude them, but given ...