I'm a senior analyst at Omdia, leading research into games and AR/VR technologies. Based in London, I produce insights into the games sector through regular reports, market sizing and forecasting.
My specialisms include the video game market, cloud gaming and wearable technology. I've previously worked at CCS Insight.
Follow me on Twitter: @GioKinto
New research from Omdia shows that the consumer virtual reality (VR) market will be worth $10bn by 2025. In 2020, 3.3m standalone headsets will be sold, outselling combined smartphone and tethered VR headsets for the first time.
Today Nvidia launched its GeForce Now cloud gaming service on iOS in beta. Due to App Store’s restrictions on cloud gaming services, it will be delivered as a web app though the Safari browser.
Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple.
New research from market analyst firm Omdia shows that cloud gaming revenues will hit $12bn by 2025. Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.
At its Galaxy Unpacked event today, Samsung deepened its collaboration with Microsoft over its xCloud game streaming platform. Omdia's games analyst provides his insight into this development.
Subscriptions will not dominate video games in the same way as OTT video or music over the next five years, but subscriptions will nevertheless play an important role in user retention and engagement
[Blog - 09/17/2020 - 10:30]
Thanks for your comment. Indeed ...
Thanks for your comment. Indeed - even mobile gaming like what Hatch is doing, and what Tencent is trying to do with Instant Play Cloud gaming will certainly provide a platform for a large variety of gaming as you 've noted. I didn 't mean to exclude them, but given ...