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Greg Costikyan's Blog   Expert Blogs

 

Greg Costikyan has designed more than 30 commercially published board, roleplaying, computer, online, social, and mobile games, including five Origins Awards winners; is an inductee into the Adventure Gaming Hall of Fame; and is the recipient of the IGDA's Maverick Award for "tireless promotion of independent games." Currently, he works as senior game designer for Boss Fight Entertainment.. He has something of a reputation as a scholar of games, and The Mit Press published his book, UNCERTAINTY IN GAMES, in 2113. He has lectured on game design at universities including the Copenhagen ITU, Helsinki University of Art & Design, RPI, and SUNY Stonybrook; and his writings are used in game studies course across the globe. In addition to academic publications, he has written on games, game design, and game industry business issues for publications including the Wall Street Journal Interactive, the New York Times, Salon, Game Developer Magazine, and Gamasutra. He founded the NYC chapter of the IGDA, and is the author of four published science fiction novels. His personal website may be found at www.costik.com.

 

 

Expert Blogs

Posted by Greg Costikyan on Mon, 18 Jun 2018 10:07:00 EDT in Design
People can sustain relationships with ~150 people. If your mobile or online game exposes your users to the whole universe of players, you are doing them a disservice.


Posted by Greg Costikyan on Wed, 31 Jan 2018 09:09:00 EST in
A two-player game based on Conway's Game of Life, with emergent aspects of techno music.


Posted by Greg Costikyan on Mon, 29 Jan 2018 10:01:00 EST in
I'll post a game idea a day, although not every day, because I have a life. When the Dark Lord falls, two factions quickly arise; revolutionary Marxist Red Orcs, and the Black Orcs who seek to revive the Dark Lord and rededicate all Orcdom to him.


Posted by Greg Costikyan on Thu, 14 Dec 2017 09:57:00 EST in Business/Marketing, Design
The cooperative system of business organization is >100 years old, and ideally suited to improving the prospect of indie developers.


Posted by Greg Costikyan on Mon, 22 Feb 2016 07:48:00 EST in Business/Marketing, Design, Programming, Production
More songs about buildings and game development.


Posted by Greg Costikyan on Mon, 24 Aug 2015 02:51:00 EDT in Design, Programming, Production
My code's checked in on intertubes,/ The frogs are croaking in their cubes,/ The AP wants it yesterday,/ The milestone seems so far away./ Brekekex Q/A



Greg Costikyan's Comments

Comment In: [Blog - 05/07/2014 - 04:50]

The closest things to what ...

The closest things to what you 're talking about are statutory mechanicals for music, and residuals for TV. The first came about because sheet music publishers who were once a substantial business lobbied Congress that 's not going to work for us, because developers are the financially weakest part of ...

Comment In: [News - 04/02/2014 - 09:51]

Could one possibly have the ...

Could one possibly have the remotest sympathy for either of these companies

Comment In: [News - 02/25/2014 - 03:39]

Paranoia is a tabletop roleplaying ...

Paranoia is a tabletop roleplaying game, not a boardgame. Also, while Ken has a design credit on Tales of the Arabian Nights, I 'll point out that the lead designer was Eric Goldberg.

Comment In: [Feature - 01/10/2014 - 02:00]

I have some sympathy with ...

I have some sympathy with your viewpoint... but the harsh fact is that F2P is a successful business model, and the fastest growing one in a variety of areas. I don 't view it as unethical in se I view F2P more like television. That is, you can pay 10 ...