Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 24, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Gregory MacMartin's Blog

 

Gregory is a 23 year video game development veteran. Through working with companies such as Cavedog Entertainment, Electronic Arts, Relic Entertainment, Turbine, and Radical Entertainment, Gregory has experienced video game development from many vantage points. Gregory has played principal creative roles for the following titles, among others: “Harry Potter and the Chamber of Secrets PC,” “Incredible Hulk: Ultimate Destruction,” and “Scarface: The World is Yours.” Gregory was also the project lead for Cavedog’s ambitious “Amen: The Awakening” and wrote the original game design treatment for Relic’s “Homeworld.”

Gregory is the CEO and Founder of Interdimensional Games Inc (iDGi).  iDGi's flagship first-person sci-fi role-playing title "CONSORTIUM" was released in 2014, best described as a "murder mystery, on a plane, in the future".

Consortium: The Tower, a direct sequel that expands upon the first game in every way is in development and Act 1 of the game is now available via Steam Early Access.

 

Member Blogs

Posted by Gregory MacMartin on Thu, 04 Feb 2016 02:14:00 EST in Business/Marketing, Production, Console/PC, Indie
A detailed and candid post-mortem of CONSORTIUM, released to Steam in early 2014 by Interdimensional Games Inc. Written by the CEO and lead game designer and producer of the project, Gregory MacMartin, a 21 year videogame development veteran.



Gregory MacMartin's Comments

Comment In: [News - 02/12/2018 - 04:02]

My wife and I have ...

My wife and I have played through the original a few times over, and played DOS2 in early access and then again once fully released. We only just recently got to the end of our first playthrough. We 're not really a fan of the ending of the story per ...

Comment In: [News - 11/19/2015 - 04:03]

Fascinating article and comments I ...

Fascinating article and comments I agree that most games are plagued with a serious dissonance between the writing and the actions of the player. r n r nLike someone mentioned, however, games like Dishonoured, Deus Ex and others have begun to address this issue. There is much more ground to ...

Comment In: [Blog - 07/31/2015 - 03:51]

Nice article OP, but you ...

Nice article OP, but you seriously need to play CONSORTIUM: http://store.steampowered.com/app/264240/ It provides a whole new approach to blending gameplay and story. The backbone of the game includes a 500 page interactive screenplay in addition to traditional game design docs. It really doesn 't fall into any of your categories, ...

Comment In: [Blog - 02/12/2015 - 01:29]

I 'm starting to feel ...

I 'm starting to feel like a broken record here on Gamasutra, but it honestly seems outright silly to post an article about this subject and not discuss CONSORTIUM 's handling of this http://consortium-game.com . Saving and loading is an integral part of the game lore itself, as is meta-gaming. ...

Comment In: [News - 01/23/2015 - 04:00]

Nice interview, but both the ...

Nice interview, but both the interviewer and interviewee need to play CONSORTIUM http://consortium-game.com .

Comment In: [Blog - 01/09/2015 - 01:22]

Fantastic, kudos to putting the ...

Fantastic, kudos to putting the time and effort into this...looking forward to the next installments