Gregory Pellechi's Blog
Gregory Pellechi is a writer, indie game designer, podcaster, rugby player and third culture kid. He lives in Helsinki, Finland with his wife, Nora Lindström, daughter and a cat whom he is very allergic to. He runs Third Culture Kids Ab and his personal work can be found at onegamedad.com. He is the creator and host of The Writing Game a video & podcast series about writing, storytelling and narrative design in video games.
Ever wish you could jump to an early part of a game's story to see what happened? Well there's a good reason that doesn't happen - progression. Time and progress are constraints on narratives that most designers aren't immediately aware of.
Comedy is often considered a genre, but comedy only implies that it'll make you laugh. Problem is, it doesn't guarantee that. Which is why comedy should never be considered your game's genre.
They may be derided as trash daytime TV but soap operas have a lot to teach us about continually creating content. There are plenty of lessons for the video game industry, especially when it comes to games with stories.
Writing a video game shares some similarities to writing for TV or film, but there's a lot more to take into account. That's why you need to make a model for your team to understand how to utilize everything you've written. Or it won't be in the game.
You got a game, it has a story... but what are its themes and what are you trying say with it? Themes help evoke that feeling your after whether its isolation or a power fantasy, here's how to go about finding, strengthening and supporting your themes.
You got a game, it's got a story but what's your message and how are your themes supporting all of that? Here we'll examine how to find, strengthen and support your themes to make them do more. And make your game memorable as a result.
Gregory Pellechi's Comments
[Blog - 04/19/2018 - 09:44]
Thanks, really appreciate it. I ...
Thanks, really appreciate it. I 'm new to the whole YouTube video thing, and I know if I spent the time to capture footage and edit that in I 'd probably do better. But it 's all a matter of focus - and writing is more my concern than creating ...