Gregory Pellechi's Blog
Gregory Pellechi is Chief Storyteller at Critical Charm, a female-led VR game studio from Helsinki, Finland. He's also a writer, indie game designer, podcaster, rugby player and third culture kid. His personal work can be found at gregorypellechi.com. He is the creator and host of The Writing Game a video & podcast series about writing, storytelling and narrative design in video games.
Being big isn’t all it’s cracked up to be, as we've learned in developing A Giant Problem. And has necessitated some design solutions that don’t immediately present themselves. Here’s a design breakdown.
Games require teamwork and if you're a game writer or developer than you need your team's support and buy-in on your work. So to help you get that here are some tools to help you sell your story to your team, your lead, your publisher or investors.
So ya got a backstory. That's nice. But have you asked yourself how that impacts your game? Why it impacts your game? And is it really necessary? Don't worry - those questions are all answered here.
Improv provides a lot of lessons for writing, creativity, team work, and even your own tabletop campaigns. But if you don't have time to take lessons, then here's a look at what you can apply to your own game writing and design.
Want to get that nifty lore across to a player, or make them aware of a plot element? Then use exposition! As ammunition. Though not as a machine gun, more like a sniper rifle.
Video games owe a lot to comic books, not just because they’re both part of nerd culture but because they’re both visual mediums doing storytelling. Here are some lessons we can learn from comic books and Stan Lee when it comes to game writing.
Gregory Pellechi's Comments
[Blog - 10/05/2018 - 10:27]
[Blog - 07/23/2018 - 12:09]
His work may not be ...
His work may not be to your liking, but that doesn 't mean there isn 't wisdom in his ideas.
[Blog - 09/07/2018 - 11:19]
Yes you 're right and ...
Yes you 're right and that was a gross generalization on my part. The convergence of conflict and plot is not a given. And for this essay I was only wanting to look at the causes of conflict from a non-narrative stand point. But I will definitely write about Kish ...
[Blog - 04/19/2018 - 09:44]
Thanks, really appreciate it. I ...
Thanks, really appreciate it. I 'm new to the whole YouTube video thing, and I know if I spent the time to capture footage and edit that in I 'd probably do better. But it 's all a matter of focus - and writing is more my concern than creating ...