Guillermo Andrades's Blog
I'm the Co-Founder of CremaGames. My passion for making games started in 2004 when I began to develop the first prototypes that laid the foundation of CremaGames initial projects. My current role within the company is the team coordination and daily work as well as the design of video games and decision making at all points of development.
Follow me on Twitter or CremaGames' Twitter
Immortal Redneck managed to appear on almost every big Twitch channel. This is a story about it and wow we tracked the success in real-time.
Rant/Thoughs on the new Steam Direct system presented by Valve as the Greenlight replacement.
Unity’s editor tools are awesome, and we’ve built a lot of stuff with it
Making a game like Immortal Redneck is hard, so thank god for these great Unity plugins that made our work much easier and straightforward.
A look into how we made Mobsferatu, the problems we had during the our first LudumDare and how much we worked and how little we slept in those 72 hours.
Guillermo Andrades's Comments
[Blog - 02/03/2016 - 01:18]
Not that much, actually. We ...
Not that much, actually. We were really careful with that stuff, though sometimes you really have to try them and personally see they are not what you need...