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October 19, 2017
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Guillermo Andrades's Blog

 

I'm the Co-Founder of CremaGames. My passion for making games started in 2004 when I began to develop the first prototypes that laid the foundation of CremaGames initial projects. My current role within the company is the team coordination and daily work as well as the design of video games and decision making at all points of development.

Follow me on Twitter or CremaGames' Twitter

 

Member Blogs

Posted by Guillermo Andrades on Mon, 19 Jun 2017 10:09:00 EDT in Business/Marketing
Immortal Redneck managed to appear on almost every big Twitch channel. This is a story about it and wow we tracked the success in real-time.


Posted by Guillermo Andrades on Mon, 13 Feb 2017 10:04:00 EST in Business/Marketing, Console/PC, Indie
Rant/Thoughs on the new Steam Direct system presented by Valve as the Greenlight replacement.


Posted by Guillermo Andrades on Wed, 02 Mar 2016 09:42:00 EST in Programming
Unitys editor tools are awesome, and weve built a lot of stuff with it


Posted by Guillermo Andrades on Wed, 03 Feb 2016 01:18:00 EST in
Making a game like Immortal Redneck is hard, so thank god for these great Unity plugins that made our work much easier and straightforward.


Posted by Guillermo Andrades on Mon, 11 Jan 2016 01:11:00 EST in
A look into how we made Mobsferatu, the problems we had during the our first LudumDare and how much we worked and how little we slept in those 72 hours.



Guillermo Andrades's Comments

Comment In: [Blog - 02/03/2016 - 01:18]

Not that much, actually. We ...

Not that much, actually. We were really careful with that stuff, though sometimes you really have to try them and personally see they are not what you need...