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Guy Hasson's Expert Blogs

Posted by Guy Hasson on Tue, 29 May 2012 09:13:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
The Story Design Challenge is back. Can you design the best world?


Posted by Guy Hasson on Sun, 27 May 2012 08:26:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
Want to get some things under the radar? Here’s how.


Posted by Guy Hasson on Thu, 26 Apr 2012 04:12:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
Let’s test your comedy chops.


Posted by Guy Hasson on Tue, 03 Apr 2012 04:53:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
The results of the story design challenge: Best. Entrance. Ever.


Googlenomics is going to change everything we know about money and monetization.


Posted by Guy Hasson on Tue, 27 Mar 2012 03:03:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
The story design challenge returns. Let’s see what you’ve got.


Posted by Guy Hasson on Thu, 22 Mar 2012 08:12:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
The absolute worst 5 timing don’ts.


Posted by Guy Hasson on Thu, 15 Mar 2012 09:16:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
A few tips to help construct your game’s timing.


Posted by Guy Hasson on Wed, 29 Feb 2012 06:26:00 EST in Design, Console/PC, Serious, Indie, Social/Online
Improving the timing of a story improves the bare bones of the story.


Posted by Guy Hasson on Mon, 20 Feb 2012 11:41:00 EST in Design, Console/PC, Serious, Indie, Social/Online
Stories have timing. Here are the rules.


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