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Hadar Silverman's Blog


A quick background:

Graduated from Pratt Institute in 2002 with a degree in Architecture.  Hopped around a bit after that.  A short stint at Activision (via a temp agency) and credited on five titles.  Various architecture firms after that with focuses on residential work, and eventually some further education in urban planning. 

In 2012 started Earthborn Interactive and focused on interactive design viz which reignited my passion for bringing imagination to life with game dev.

If i'm not hunched over my desk sketching art/architecture/gamedev or learning how to program, i'm usually...hunched over my desk sketching art/architecture/gamedev and learning how to program. 



Member Blogs

Posted by Hadar Silverman on Wed, 10 Apr 2019 10:22:00 EDT in Design, Production, Indie
A brief overview of the production of Flutter Bombs, an indie game on console. How a multi-platform study in game design released as a twin-stick shooter on Xbox One.

Hadar Silverman's Comments

Comment In: [Blog - 01/18/2019 - 10:20]

Enjoyed the article. r nAny ...

Enjoyed the article. r nAny thoughts on the shelf life of an influencer given the psychological ramifications of turning an influencer into a brand on their own accord Will we also begin to see games that target influencers during dev instead of mass markets if those markets can be manipulated ...

Comment In: [Blog - 03/06/2015 - 07:16]

Enjoyed reading this recap, and ...

Enjoyed reading this recap, and can identify with pretty much every point to a great degree. The indie journey is truly this unpredictable beast where the only constant is really 'the love of creation '...

Comment In: [Blog - 01/05/2014 - 04:21]

when I design architecture for ...

when I design architecture for fun, i can use sky hooks you know, those magical chains that support our buildings from the sky , but when i design buildings for my job, economy comes into play, so my buildings actually have to abide by the laws of physics, politics matter, ...