Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 6, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Harold Bowman-Trayford's Blog


H is a hobby game developer who loves to program and learn new systems.  Previous projects included work with Objective-C, OpenGL-ES (Cover The Core) and Swift (Code Fall) all for iOS.  Current project (Word Fall) is a Phaser game published on for Windows and macOS via NW.js.


Member Blogs

Recursion is supposed to be a powerful development technique, but not only is it a challenge to write and debug, but finding practical examples of when it can be used can be a real challenge too. In this article I will discuss one such example.

Follow up to my previous post in which I covered the basics of getting an image loaded into Phaser, this time I add touch and sound.

Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.

A brief discussion on software development tutorials and two ways to make them better.

Harold Bowman-Trayford's Comments

Comment In: [Blog - 06/12/2019 - 10:22]

Thank you for this article, ...

Thank you for this article, nicely written and follows all of its own advice. I especially appreciate all of the time you took to link to other resources with information about specific topics.