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July 5, 2022
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Henri Brouard's Blog


I am UX researcher and analyst at Netease games. I have an interest in both Eastern and Western Gaming. I write game design analysis and articles on UX research. 

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Member Blogs

Posted by Henri Brouard on Tue, 18 Feb 2020 10:41:00 EST
One year after global launch I want to revisit some of Brawl Stars key design choices regarding its event system, character design and progression, and see what we can learn form them.

Posted by Henri Brouard on Mon, 09 Dec 2019 11:17:00 EST
Five books to read to better understand player psychology and behavior.

Posted by Henri Brouard on Fri, 08 Nov 2019 10:45:00 EST
An analysis on Free Fire, the leading mobile battle royal in South East Asia and South America.

Posted by Henri Brouard on Wed, 09 Oct 2019 09:28:00 EDT in Design, Console/PC
Dwarf Fortress and Rimworld have been named story generators, a type of game in which fun does not come from reaching specific objectives but rather from seeing non-scripted stories play out from the actions of the player.

Posted by Henri Brouard on Tue, 23 Jul 2019 11:05:00 EDT
Astroneer guides the player through its exploration and intricate building system with close to no game HUD. Here I analyse how the developers of System Era Network managed to pull it off.

Posted by Henri Brouard on Tue, 07 Aug 2018 09:47:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
Chinese gaming giant Tencent released an anime about eSports. The series is an ideal marketing tool to promote Tencent products in China and overseas.

Henri Brouard's Comments

Comment In: [Blog - 11/05/2019 - 02:25]

Really good article. It reminds ...

Really good article. It reminds me of the debate around RDR2, the game 's conflict between slow emotional story and fun shooting mechanics. You address that contradiction very clearly

Comment In: [Blog - 10/09/2019 - 09:28]

Thanks for the feedback. I ...

Thanks for the feedback. I also feel like both of the aspects you mentioned can be applied to Rimworld and DF. I think there are many kinds of events in Rimworld, and different ways to solve them that make up for interesting narratives. Also the AI is adaptative and looks ...