Howard Tsao's Expert Blogs
Part 5 of the Guns of Icarus Online Post-Mortem. This one on what we learned about serving our community by looking at how a restaurant called Din Tai Fung served dumplings.
Part 4 of the Guns of Icarus Online Post-Mortem. This one focuses our release on the eve of Hurricane Sandy, how we survived somehow, and the things we did afterwards to improve our process as well as the game.
Part 3 of the Guns of Icarus Online Post-Mortem. This one focuses on the lessons we learned running two successful Kickstarter campaigns.
Part 2 of the Guns of Icarus Online post-mortem, continuing from previous post on failed publisher relationship to how we started over and found processes that worked for us. Co-written with Eric Chung and Tim Doolen.
Look back on the development of Guns of Icarus Online separated into a few topics - from a nightmarish publisher relationship, two successful Kickstarters, launching the game during Hurricane Sandy, to learning about how to serve players. This is part 1.
Recently, I helped some friends review publishing contracts. Having read quite a few contracts by now, learning from theirs as well as our own experiences, I hope this post helps other indie devs with the complexities and caveats of the contract.
Following up on my earlier Kickstarter post, this time focusing on lessons we learned from fulfillment, whether to offer physical gifts, and vendor recommendations.
Sharing lessons learned from two successfully funded campaigns on Kickstarter, and recommending Kickstarter as an effect means to get the word out and engage with fans.
Best intentions can sometimes go really wrong. Instead of the more aspirational routes that some governments take to foster indie dev culture, one government decides to try a reality show X Factor style.
Post-mortem on Guns of Icarus, a title we released on Steam, Mac App Store, etc in early 2010. It was not a wildly successful game but enough for us to now make Guns of Icarus Online. It's an account of learnings & struggles. Hope it's useful for others.
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