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June 16, 2019
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Hugo Bille's Blog


I'm a designer, writer, director, programmer and producer based in Gothenburg, Sweden. By day I work as a producer at Zoink Games, and by night I keep the indie ball rolling on my own and with the Working Parts. With a background in theater, I tend to focus on storytelling and games with a purpose.

They Breathe (XBLIG, 240 MSP) is a bizarre attempt at telling a story through the use of only game mechanics. The story in question being about a bunch of frogs fending off an underwater moose attack in their flooded forest.

Residue (coming out on PC spring 2013) is a heavily story-driven platform adventure about the fate of the Aral Sea and the role of individual humans in the grander scheme of things. Three playable characters with different abilities and agendas cross paths when exploring the site of an abandoned excavation project in the Aral basin.

I'm also very interested in the differences between media, how their methods vary and most importantly how games can learn from the more fluid creative processes of other media. I have made both games based on theater and plays based on games such as Metal Gear Solid and Link's Awakening. I'm currently rehearsing a play based on Silent Hill 2 as an actor.


Member Blogs

Posted by Hugo Bille on Sat, 14 Jan 2012 05:44:00 EST in Design, Console/PC
In this in-depth analysis, I offer my perspective on the subtle player direction tricks that makes Super Metroid a tight and focused experience, while never quite letting the player out of the illusion that they are exploring Zebes on their own.

Hugo Bille's Comments

Comment In: [Blog - 01/14/2012 - 05:44]

Wow, thanks a lot guys ...

Wow, thanks a lot guys @Eric, I'll reply to you properly soon, really need to go here however it pains me. XD