Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 15, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Hugo Cardoso's Blog

 

Howdy!

My name is Hugo Cardoso and I'm the one man behind Endless Loop Studios, an indie game development studio.

 

After developing several successfull Flash Games (56gaming.com) I've made the jump to PC games in 2013 and since then have developed 5 titles.

Survivor Squad

Survivor Squad: Gauntlets

Game Corp DX

Blueprint Tycoon

Hyper Knights

http://www.endlessloopstudios.com/

 

Member Blogs

Posted by Hugo Cardoso on Mon, 02 Dec 2019 10:45:00 EST in Business/Marketing, Indie
I've recently released my latest game, Battle Royale Tycoon, on Steam and here are the sales numbers.


Posted by Hugo Cardoso on Wed, 17 May 2017 10:18:00 EDT in Business/Marketing, Indie
My story isn't sexy or exciting but I've been running a sustainable indie business since 2013.


Posted by Hugo Cardoso on Mon, 21 Oct 2013 03:09:00 EDT in Business/Marketing, Console/PC, Indie
Watch the journey of an unknown PC/Mac title through the Greenlight ladder.


Posted by Hugo Cardoso on Fri, 14 Jun 2013 07:56:00 EDT in Business/Marketing, Console/PC, Indie
Success stories are easy to find but not necessarily helpful for someone just starting out, in this article I would like to share the sales numbers of my PC game Survivor Squad that launched one month ago.



Hugo Cardoso's Comments

Comment In: [Blog - 12/02/2019 - 10:45]

The main thing is time, ...

The main thing is time, the Coming Soon page was live for 6 months before release. r nI made sure to include the link whenever I posted something about the game on Twitter or on YouTube. r nI emailed my mailing list which I 've gathered over my many games. ...

Comment In: [News - 07/11/2018 - 07:39]

Upon first glance it would ...

Upon first glance it would seem the algorithm really values publishers with lots of games. r n r nOn the popular upcoming I see Blood Money which only has 25 followers but the publisher has 172 games. r nThere 's also Dehumanized with 250 followers and published by SakuraGame. r ...

Comment In: [Blog - 05/09/2017 - 03:00]

Very cool idea r nI ...

Very cool idea r nI would say the only flaw in the game is that on the upcoming list you cannot see the price which I believe is very important especially in the lt 100k categories. r nBased on my own research it seems Steam values number of copies more ...

Comment In: [News - 11/01/2016 - 05:26]

I believe the only difference ...

I believe the only difference between GAAP and Non-GAAP is that Non-GAAP includes the deferred revenue. r n r nThey are expecting most of that profit to arrive on Q4.

Comment In: [News - 06/02/2016 - 06:03]

If jump height was being ...

If jump height was being doubled every 18 months it would be safe to assume that one day you could jump enough to be considered flying.

Comment In: [News - 05/31/2016 - 05:51]

So for Desktop only developers ...

So for Desktop only developers the price just went from a flat 1500 to either 4500 or 1500 per year.