Hugues is a Game design & Management master degree student at Supinfogame in France (formerly at ICAN). He works in parallel as a level designer. He's passionate by the game design and the level design but also by the other domains of the video game like programming and graphics. Hugues is involved in many other projetcs as the jam!
See other project: http://www.huguesbarlet.fr
Here is an article about block design, a technique used in level design. It exposes the main points I learned from my personal and professional experience. I hope it will help !
This analysis aims to examine and explain the main level design points that made de_dust2 so successful.This is my first article on Gamasutra and I hope to have a lot of feedback so I can get better.
[Blog - 09/17/2015 - 02:04]
[Blog - 09/07/2014 - 07:25]
Hi r nThat 's exactly ...
Hi r nThat 's exactly the problem that I had on my last student game project and so the advantage of block design r nYou 're welcome, I 'm glad that you like it
[Blog - 02/17/2014 - 04:33]
Hah It 's not planned ...
Hah It 's not planned at the moment : I would like to analyze the LD from a famous map of Halo Blood Gulch or the level design of Rayman Jungle Run on mobile phone