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I was lucky enough to attend a primary school that taught me Computer Programming from the young age of 12. Then I discovered programming and totally loved it, that passion took me to win the school’s gamedev championship for the 3 consecutive editions I took part in it.

That fact was eye-opening for me, making it clear that I wanted to dedicate myself more to game development in the future, but sadly I couldn’t go deeper into that and ended doing management apps at an IT company (where I ended up as Project Manager).

All that changed when the first iPhone was presented, back in 2007. I clearly saw the opportunity of creating my own game and trying to sell it, that was non less than 11 years ago. That first game was IDonutConnect, a puzzle game that got good reception from players in spite of its simplicity. That allowed to create a second title called Time Geeks, started the company and jumped into working also with Android games, then PC games that we sold through Steam, and some years later, in 2016, we decided to move into the Virtual Reality market, where we found our niche for any platforms, including consoles as PlayStation 4 / PSVR.


Member Blogs

Posted by IVAN CASCALES on Tue, 14 Jan 2020 11:10:00 EST in Design, Programming, Production, Console/PC, Indie, VR
This article we briefly goes through the history of the studio, and explains the key facts and circumstances that took them to create Touring Karts, to end up focusing on the unique aspects of the game development, their challenges and lessons learned.