I am a Product Owner at Hutch. Previous to this I was a Product Manager/Game Designer EA Playfish and Lionhead Studios.
I am passionate about everything gaming with extensive experience in design and implementation of features that deliver user acquisition, engagement and monetization.
You can find my profile here - http://uk.linkedin.com/in/igriffiths
And my Twitter here - http://twitter.com/G1CPU
Specialties: Product Management, Game Design, Free-to-Play, Acquisition, Engagement, Retention, Monetization, Telemetry, Analytics, Competitive Analysis, Product forecasting, Predictive Modelling, Data, Management, Agile, Kanban, Quantitative Analysis, AB Testing.
My views do not represent those of my employer or associates past or present. My posts/blogs are for informational purposes only, they are not advice of any sort. My posts/blogs are presented on an as is basis and I make no claims as to their accuracy, suitability or completeness. I will not be liable for any negative consequences arising from interaction with, or use of the information provided.
Loot Boxes. What they are, whether they constitute gambling and whether they should be regulated.
Looking at why free-to-play as a business model, while having unique characteristics, shouldn't be considered a special case in ethics.
[News - 06/18/2018 - 04:19]
I think this is because ...
I think this is because people like a physical representation of their hobby, and the knowledge that playing those games will remain in their hands as long as they own them, of course this gets less and less true with the way consoles are being developed and updated.
[News - 06/08/2018 - 01:46]
They could but it 's ...
They could but it 's expensive and they have decided they don 't want to censor any games from their store.
[News - 06/07/2018 - 04:02]
[News - 06/07/2018 - 09:24]
I worked on Fable Legends ...
I worked on Fable Legends and I can definitely say the design challenges around a 4v1 asymmetrical system are incredibly complex
[News - 06/06/2018 - 03:33]
How are they not being ...
How are they not being judged on it If consumers don 't like it they will stop buying from Valve, and if developers don 't like it they will stop selling their games through Valve. That 's the free market in action.
[News - 05/10/2018 - 10:46]
It really is incredible that ...
It really is incredible that this game went from what was likely to be a small but ongoing f2p project to this behemoth of gaming. It 's clearly entered cultural zeitgeist and taking over from Minecraft, quickly beating out PubG which was a contender for a while. r n r ...