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May 21, 2022
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Ian Hamilton's Blog   Expert Blogs


Independent accessibility specialist, helping studios to avoid excluding gamers with disabilities. Advocate, consultant, speaker and designer.

[email protected]


Expert Blogs

Posted by Ian Hamilton on Tue, 29 Mar 2022 03:50:00 EDT
A handy list of all the accessibility sessions at GDC

Posted by Ian Hamilton on Tue, 29 Jun 2021 10:15:00 EDT
Handy list of accessibility sessions at GDC

A look back at the decades long history of game accessibility knowledge sharing

Collection of announcements, initiatives, launches and events from this year's event

Posted by Ian Hamilton on Tue, 14 Jul 2020 11:22:00 EDT
The Last Of Us 2 is a landmark moment for game accessibility, resulting in an outpouring of emotion from all across the community. I've pulled together a few examples.

Posted by Ian Hamilton on Fri, 22 May 2020 01:15:00 EDT
Some of the ways the industry embraced this year's GAAD event

Ian Hamilton's Comments

Comment In: [Blog - 06/12/2019 - 10:31]

Might be nice to use ...

Might be nice to use a different word than accessibility, to avoid muddling it with access for people with disabilities.

Comment In: [Blog - 02/19/2019 - 09:24]

The subtitle system he 's ...

The subtitle system he 's talking about has a sensible default size and allows players to adjust the size to suit their own needs/preferences

Comment In: [Blog - 01/23/2019 - 09:50]

I 'd say reasonably unlikely, ...

I 'd say reasonably unlikely, but it 's still possible. r n r nIf for example your route to get to the chat functionality takes you through menu screens that have moody storm background with lightning flashes that may fail the flash aspect of it. r n r nThe pattern ...

Comment In: [News - 06/11/2018 - 03:46]

re cyborg- it 's an ...

re cyborg- it 's an authentic WWII era pulley based upper arm prosthesis, there 's a demo of it in action at 11:45 here. The whole video is worth a watch, some really cool stuff in it. r n r n v 8urUSfs15e8 r n r nThere were actually gun ...

Comment In: [Blog - 03/08/2018 - 09:18]

Are these the kind of ...

Are these the kind of specifics that you 're after

Comment In: [Blog - 12/14/2017 - 09:56]

Filters are usually not the ...

Filters are usually not the best approach for colourblindness, but the simulator that Zein mentioned is useful. r n r nThere are other things that can help. For example third party plugins for Unity to handle remapping, or the text to speech API as part of the Xbox SDK, or ...