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Ian McCamant's Blog


Ian McCamant is a game designer based in Toronto. He is the co-founder and CEO of indie game studio Regularly Scheduled Programming


Member Blogs

Posted by Ian McCamant on Tue, 12 May 2020 10:43:00 EDT in Design, Serious
Brothers: A Tale of Two Sons masterfully weaves mechanics and character into a ludonarrative masterpiece.

Posted by Ian McCamant on Thu, 27 Apr 2017 10:42:00 EDT in Design
Ian Bogost's claims in the Atlantic that games should abandon storytelling are shortsighted and fail to grasp the true relationship between interactivity and narrative.

Posted by Ian McCamant on Thu, 20 Apr 2017 10:13:00 EDT in Design, Indie
A look at the philosophical basis for morality as a mechanic in choice-driven games.

Posted by Ian McCamant on Tue, 14 Feb 2017 09:57:00 EST in Design, Indie
Frictional Games' low-combat stealth model permeates contemporary horror, but what's next for the genre?

Posted by Ian McCamant on Mon, 29 Aug 2016 09:29:00 EDT in Design, Production, Indie
Sometimes vaguer is better in video game narrative.

Posted by Ian McCamant on Thu, 03 Mar 2016 12:42:00 EST in Design, Console/PC, Indie
A brief look at how narrative space can operate in games.

Ian McCamant's Comments

Comment In: [Blog - 02/24/2016 - 06:39]

Excellent points. Thanks for your ...

Excellent points. Thanks for your feedback r n r nMy tone may sound proscriptive at times, but I definitely wouldn 't advocate any sort of social justice formula to which games must adhere. One of the reasons I think Life is Strange is such a great example is because, even ...