Ian McCamant's Blog
Ian McCamant is a game designer based in Toronto. He is the co-founder and CEO of indie game studio Regularly Scheduled Programming.
Brothers: A Tale of Two Sons masterfully weaves mechanics and character into a ludonarrative masterpiece.
Ian Bogost's claims in the Atlantic that games should abandon storytelling are shortsighted and fail to grasp the true relationship between interactivity and narrative.
A look at the philosophical basis for morality as a mechanic in choice-driven games.
Frictional Games' low-combat stealth model permeates contemporary horror, but what's next for the genre?
Sometimes vaguer is better in video game narrative.
A brief look at how narrative space can operate in games.
Ian McCamant's Comments
[Blog - 02/24/2016 - 06:39]
Excellent points. Thanks for your ...
Excellent points. Thanks for your feedback r n r nMy tone may sound proscriptive at times, but I definitely wouldn 't advocate any sort of social justice formula to which games must adhere. One of the reasons I think Life is Strange is such a great example is because, even ...