Isaac Ashdown's Blog
Co-Founder and programmer at inbetweengames, working on All Walls Must Fall.
Everything happens on the beat in All Walls Must Fall, which uses a custom, procedural music mixer to play the soundtrack of the nightclubs of Berlin 2089. Ben Prunty's track Synaesthetic is deconstructed to explain the process behind the game's music.
All Walls Must Fall, the first commercial project from inbetweengames, takes place in the procedurally generated nightclubs of a divided Berlin. In this post, programmer Isaac Ashdown outlines the algorithm used to generate these clubs in Unreal Engine 4.
Isaac Ashdown's Comments
[Blog - 08/07/2017 - 09:43]