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January 22, 2018
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Isaac Ashdown's Blog   Expert Blogs


Co-Founder and programmer at inbetweengames, working on All Walls Must Fall.


Expert Blogs

Posted by Isaac Ashdown on Mon, 07 Aug 2017 09:43:00 EDT in Audio, Console/PC, Indie
Everything happens on the beat in All Walls Must Fall, which uses a custom, procedural music mixer to play the soundtrack of the nightclubs of Berlin 2089. Ben Prunty's track Synaesthetic is deconstructed to explain the process behind the game's music.

Posted by Isaac Ashdown on Wed, 22 Jun 2016 10:21:00 EDT in Design, Programming, Console/PC, Indie
All Walls Must Fall, the first commercial project from inbetweengames, takes place in the procedurally generated nightclubs of a divided Berlin. In this post, programmer Isaac Ashdown outlines the algorithm used to generate these clubs in Unreal Engine 4.

Isaac Ashdown's Comments

Comment In: [Blog - 11/21/2017 - 10:36]

Right now is the Steam ...

Right now is the Steam Autumn sale, but your game is full price. r n r nSpeaking from experience, I can definitely recommend joining the Steam sales when your game is not selling well currently. I know that it 's often said to devalue your product and hurts your long ...

Comment In: [Blog - 08/07/2017 - 09:43]

Hey David, MODSORK looks really ...

Hey David, MODSORK looks really awesome Can 't wait to try it.