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Isobel Shasha's Blog

 

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Posted by Isobel Shasha on Wed, 29 Oct 2014 01:59:00 EDT in Design, Production, Art, Console/PC, Indie
How a unique map design solution became the thematic centerpiece of our game.



Isobel Shasha's Comments

Comment In: [Blog - 11/09/2017 - 09:48]

this is great super useful ...

this is great super useful r n r nmaybe i 'm misunderstanding something, but for particles, i 'm not sure why you need to slow them down, then speed them back up. would something like this work r n r nTime.deltaTime lt - stays unscaled. particles use this r n ...

Comment In: [Blog - 11/20/2014 - 01:40]

Thank you. This is awesome ...

Thank you. This is awesome and inspirational. My friends me here at Sundae Month are big fans Much love from VT

Comment In: [Blog - 11/04/2014 - 02:42]

Thanks for the post This ...

Thanks for the post This is really cool. One more suggestion, when you originally render the image, you should bump up the ambient light and maybe add some extra lights in to match the look of your reference. The dramatic realistic lighting looks cool, but not too mosaic-y.

Comment In: [News - 11/03/2014 - 08:20]

This is exactly the problem. ...

This is exactly the problem. It 's games as art vs games as products. They aren 't mutually exclusive, but when they come into conflict one will win out over the other. r n r nHonestly, what passes for innovation or experimental gameplay in video games is pitiful, because mainstream ...

Comment In: [Blog - 10/30/2014 - 03:49]

Excellent post, thank you The ...

Excellent post, thank you The usability approach to inclusivity is especially on-point. Whether we agree or disagree with criticism of the industry, the important thing is to empathize and listen

Comment In: [Blog - 10/29/2014 - 01:59]

Thanks for the comments : ...

Thanks for the comments : r n r nMatt: r n This means that the two have identical NPC 's in them. Even weirder, they both have you in them. Imagine walking at a 45 degree angle towards the edge of the map and looking at a mirror of you, ...