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JC Santiago's Blog


I always find it strange to introduce myself to people I can't see. So my question is if you could pick just ONE feature from your favorite game or genre what would it be?

For me it would be customization in RPGs. I love it when an RPG (or any game really) allows me to customize a game to my hearts content.

From a developer standpoint I am the producer of a Tactics RPG called Outland 17. Our game is inspired my the American Revolutionary War, but instead of American colonies we have spacestations (Outlands) laser muskets and hover ponies. Our main character is fashioned after George Washington. We explore his motivations as he raises through the ranks and becomes the leader of the rebellion.

I'll be frequently posting statuses and insights to our game's development and I would love to get some feedback on the game from everyone on Gamasutra. We are on every social media platform I can think of but perhaps IndieDB is the best. I'll be posting more detailed information soon and we are even going to be showing our first trailer.

I look forward to sharing more details about our game development as well as what we learn in our journey!


Member Blogs

Posted by JC Santiago on Sun, 31 Aug 2014 03:43:00 EDT in Design, Production, Indie
Our designer recently implemented ragdoll phsyics in our latest demo. He wrote up this simple tutorial to help teach anyone else that was curious on how to make their character models flop like fish.

Posted by JC Santiago on Thu, 29 May 2014 10:01:00 EDT in Design, Programming, Production, Console/PC, Indie
Ever wonder how the enemy makes the decision to shoot you in the face? We give an inside look to programming Outland 17, starting with the game AI.