jaime kuroiwa's Blog
*Picks up horn* Toot Toot!
Here's my gallery of...stuff:
If you'd like to see how I (used to) write, here's my old blog:
After finding a compilation of my all-time favorite arcade games, I quickly realized that playing a classic is not the same as experiencing one.
The PS2 is not dead. It's preparing for a comeback! How? Oh, you won't get it that easy. Read on!
It seems like every Max Payne project introduces a completely different looking Max Payne. You know, someone should really chronicle this...
Okay, I'll do it!
As many saw Kentia Hall as an insignificant page on an otherwise voluminous E3, I want to redirect the spotlight to the place where Robosapien, Classic Gaming Expo, Lineage, and Guitar Hero were born. Please enjoy.
How does the Bioshock 2 demonstration resemble a Scooby Doo episode? What does a Department Store have to do with scripted events? Let's see if I can convince you.
With rumored motion control peripherals on the way from Microsoft and Sony, will physical disability be on their minds?
jaime kuroiwa's Comments
[Blog - 06/18/2020 - 10:14]
This was a fascinating read. ...
This was a fascinating read. After playing through the game, I was wondering about some design choices they made, and now I can see that it was a playtest fix. It 's great to see the positive design changes after the playtest, but in a game like this, it kind ...
[News - 02/12/2019 - 06:13]
I think the trojan horse ...
I think the trojan horse for games would be in education. I get so frustrated when I see kids at the museum crowded around an interactive exhibit, only to find out they 're just playing a re-skinned arcade game. There is such a massive opportunity in making games fun AND ...
[Blog - 09/15/2015 - 02:51]
I 'd add Kengo to ...
I 'd add Kengo to this as well. Swinging the sword was the easy part. Position, technique, and timing were much more important.
[News - 09/18/2015 - 03:10]
Wow That 's a game ...
Wow That 's a game I thought I would never hear about again. In a world of Myst-likes at the time, that one was a welcome change of pace creepy, beautiful, and an unforgettable experience. Glad to hear it 's finally getting some attention...albeit 20 years later.
[News - 06/06/2014 - 04:19]
For those comparing this game ...
For those comparing this game to Myst: Was comparing Braid to Super Mario Bros or the Prince of Persia reboot a valid criticism It 's almost impossible to take a non-linear approach to narrative without looking like Myst in some way. r n r nEven if this does turn out ...
[Blog - 05/16/2014 - 02:11]
Thanks for saying this, John, ...
Thanks for saying this, John, because this was/is my main peeve about the industry. r n r nI 've always thought that Marketing should be the horse to a cart, but it doesn 't seem to work that way anymore. I think times were better when games were some nebulous ...