Jake Birkett's Comments
[Blog - 01/09/2020 - 10:19]
Great analysis and thanks for ...
Great analysis and thanks for verifying the review ratios in my blog post. r n r nUnless I 'm mistaken, one thing that isn 't modelled in your 's and Danny 's analyses is that discount is likely to get larger over time. I realise that 's hard to model. ...
[Blog - 11/15/2019 - 10:33]
[Blog - 09/06/2019 - 12:43]
[News - 06/27/2019 - 10:56]
Yeah all my games have ...
Yeah all my games have higher deletions than sales, except for Ancient Enemy which is unreleased and still gained more than were deleted though deletions did go up .
[Blog - 12/05/2018 - 09:25]
Fascinating read thanks Terry. The ...
Fascinating read thanks Terry. The enemy AI in Shadowhand basically uses an algorithm with lots of rules like your first AI for DD , so it is entry level compared to this stuff. But it does hold up and cover some scenarios where it might have looked silly otherwise.
[News - 12/04/2018 - 08:13]
Yes, this is my understanding ...
Yes, this is my understanding of it to. We saw a big drop in Discovery Queue which is a sub-category of Other Product Pages, and that has remained since the fix and various tweaks they made later in Oct. Also many people have seen Home Page traffic drop too not ...
[Blog - 08/30/2018 - 10:35]
[Blog - 10/08/2018 - 12:59]
Hi Mark. r n r ...
Hi Mark. r n r nWell the issue is how big is the market because a market of 1 e.g. yourself or your mum/mom isn 't going to sustain a business. So I would say that not every game has a viable market. r n r nI still see people ...
[Blog - 05/04/2018 - 04:03]
Thanks for sharing Josh. Your ...
Thanks for sharing Josh. Your game bucks the trend in that it 's a Roguelike with a low ratio. But it does have a super high review score which might help. Also fans of course. I have asked for reviews several times as well and it works. Not in a ...
[Blog - 04/25/2018 - 03:55]
[More Jake Birkett Comments]