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September 26, 2017
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Jake Birkett's Comments

Comment In: [News - 03/27/2012 - 03:39]

Yeah when I started working ...

Yeah when I started working for Big Fish Games I was able to list my prior inventions so that they couldn 't claim ownership of them. I also wouldn 't have worked for them if they didn 't allow this. r n r nVery good point about how larger corporations ...

Comment In: [Blog - 08/16/2011 - 09:00]

Why does everyone assume Gamenauts ...

Why does everyone assume Gamenauts is a big company It's not, it's one guy an indie who has been in casual games for quite a few years who outsources various elements of making the games - like many of us.

Comment In: [Blog - 08/15/2011 - 02:15]

Good stuff Andy. I agree ...

Good stuff Andy. I agree with the article, especially the stuff about patent trolls - however, I would not personally call the mechanic in Radical Fishing a fairly major game design leap because it reminds me of the Salvage Arm minigame in Zelda Phantom Hourglass on DS: http://www.youtube.com/watch v K7UBcdVDX3o ...

Comment In: [News - 08/11/2011 - 04:33]

Even though Jon says his ...

Even though Jon says his most recent publisher experience was in 2009 I know for sure that many devs are still finding it tough to work with Microsoft and I'm sure that Jon knows even more . Jon just happens to have spoken openly about it, and that can only ...

Comment In: [Blog - 01/14/2011 - 12:18]

Great article Thanks very much ...

Great article Thanks very much for sharing. It's good to hear you have cleared off your debt, it took me a long time too. Being Indie ain't easy but it's satisfying as hell when it begins to work out. Good luck with your future games.

Comment In: [News - 11/01/2010 - 06:25]

The new position is better, ...

The new position is better, but it's on the end of the Games Demos list so it's actually off the screen. You have to scroll to see it. Not exactly great.

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