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Jake Birkett's Comments

Comment In: [Blog - 08/30/2018 - 10:35]

Just popping in to say, ...

Just popping in to say, it 's a good list

Comment In: [Blog - 10/08/2018 - 12:59]

Hi Mark. r n r ...

Hi Mark. r n r nWell the issue is how big is the market because a market of 1 e.g. yourself or your mum/mom isn 't going to sustain a business. So I would say that not every game has a viable market. r n r nI still see people ...

Comment In: [Blog - 05/04/2018 - 04:03]

Thanks for sharing Josh. Your ...

Thanks for sharing Josh. Your game bucks the trend in that it 's a Roguelike with a low ratio. But it does have a super high review score which might help. Also fans of course. I have asked for reviews several times as well and it works. Not in a ...

Comment In: [Blog - 04/25/2018 - 03:55]

Hmm I wrote a big ...

Hmm I wrote a big long reply and it disappeared. This is a test.

Comment In: [News - 01/26/2018 - 06:11]

Hmm, so I 've said ...

Hmm, so I 've said don 't make long games if you can 't afford to. Make shorter games so you don 't end up in trouble. Shorter doesn 't mean shovelware. Also one person 's shovelware is another person 's favourite game. r n r nHow do you think ...

Comment In: [News - 02/08/2017 - 02:41]

Yes, what would be good ...

Yes, what would be good is to see that same graph but just using the indie tag to exclude AAA.

Comment In: [Blog - 02/17/2016 - 02:08]

Hi Phil, yes good expansion ...

Hi Phil, yes good expansion on the make small games point. Though I 'd say, the first thing people should do when learning is make REALLY small games, like minigames. But agreed, their first commercial game should be small in scope, but not so small that it can 't be ...

Comment In: [Blog - 11/02/2015 - 01:59]

Very interesting thanks. But what ...

Very interesting thanks. But what about logos Showing a TV show logo instead of just the name might present a problem right

Comment In: [Blog - 09/17/2015 - 02:04]

I don 't have anything ...

I don 't have anything intelligent to say, just that this was cool: r n r n It is dangerous to enter a market where gamers are monogamous with their game of choice. It 's far safer to woo those polyamorous gamers who love numerous games.

Comment In: [Blog - 09/08/2015 - 01:36]

Ha, I also did a ...

Ha, I also did a WTF when I read The internet is even more open is it like the App Store because I assumed you meant full of shit , and in that sense they absolutely are similar. In fact the Internet is in theory worse because it 's totally ...

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