My name is Jake, and I'm a programmer and multimedia developer by profession.
I've been using Unity since about 2013, and graduated from college in 2015. Since then, I use it regularly as a part of my day job.
In my free time, I work with Unity to make the kind of games that I want to play, in the hopes that other people will want to play them too.
I release my titles under the name Fidelum Games.
Currently, I'm working on a 3D turn-based dungeon crawler tentatively titled 'The Wayfarer'. In a few words, it'll be Legend of Grimrock meets The Elder Scrolls II: Daggerfall.
You can check out my official site/blog at http://fidelumgames.wordpress.com.
I also make Unity tutorials from time to time and post them on YouTube. You can check out my channel if you're into that kind of thing.
My struggles with UI design and some version control commit comments so you can see what I've been working on in a nutshell.
Some new music from Mika, and an exciting update (for me at least) on the game's first milestone!
From Me: Explaining my workflow and looking at my task list
From Mika (Our composer): New music and computer problems
Meet Mika Pilke, The Wayfarer's composer, and check out one of the awesome tracks he made for the game!
A large update discussing rework, AI, Spellcasting and editor tools.
Migrated posts from my official site discussing the development of the 3D dungeon crawler 'The Wayfarer'.
[Blog - 09/05/2017 - 09:10]
Thanks for the helpful comment ...
Thanks for the helpful comment r n r nI have indeed been surprised at how much starting over can help. I think a big reason for this is that, as they say, hindsight is 20/20. You get a sense for what worked well in a given system, and where it ...