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July 24, 2021
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Jake Vander Ende's Blog

 

I run an independent, solo studio in the suburbs of Philadelphia called Spriteborne. I've been working in the game industry in various capacities since about 2010 and I launched my first commercial project, a tabletop game called Yomi's Gate, on March 13th, 2015 at SXSW. 

You can view my work at Spriteborne.com, including the things I make and the articles I write. 

I'm @jakeninja on Twitter.

 

Member Blogs

Posted by Jake Vander Ende on Tue, 29 Mar 2016 08:39:00 EDT in Business/Marketing, Indie
A postmortem about taking Breaker Blocks, a tabletop game, to the 2016 SXSW Gaming Awards.


Posted by Jake Vander Ende on Tue, 24 Mar 2015 01:48:00 EDT in Business/Marketing, Production, Serious, Indie
I discuss what it was like to bring tabletop game Yomi's Gate to the 2015 SXSW Gaming Awards and convention, releasing the game from the show floor, including the good, the bad, and the lessons I learned from that experience.



Jake Vander Ende's Comments

Comment In: [Blog - 03/24/2015 - 01:48]

Thanks It was a pretty ...

Thanks It was a pretty wild ride. r n r nWe actually ended up coordinating with RobotLovesKitty and doing short shifts for lunch by the final day. There were a few places across the street that were affordable and fast, including a Whataburger. r n r nI was mostly frustrated ...

Comment In: [Blog - 01/14/2012 - 05:44]

Regarding 2, it seems to ...

Regarding 2, it seems to me that this is best mixed with the Legend of Zelda idea of the illusion of non-linearity. Making the linear parts feel like they're not linear and then setting aside actual non-linear parts that also feel exploratory seems to be the winning combination.