Jakub Kasztalski's Blog
I am a Polish-American, freelance Video Game and Web Developer who just released my second indie game "Karaski: What Goes Up...". I occasionally work as a Cinematographer as well, having shot a variety of short films and documentaries. And I love traveling, having spent the past decade living all across the US, Poland, Japan, North Ireland, Scotland, India, Costa Rica, among others. Also, I really like biking.
On the formal side, I have a B.A. in Humanities from Soka University of America (California, USA) and a Masters in Comparative Ethnic Conflict from Queens University Belfast (North Ireland). While neither has much to do with my technical career path, they inspire my creative projects.
I just released HEADLINER, a short adventure game where YOU control national news and its impact on your career, society and family. It tackles numerous social issues important today, from immigration to healthcare and education. But it was more than just
If you want to move to Seattle to pursue indie game development, Iím now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.
"Hey, sitting in the patio with a beer." †The first text I got at 4:38pm as I approached the bar. Countless thoughts and worries evaporated from my mind as I realized it was beginning. The poster almost slipped from my hands. Time to put on the game face.
Developing†an HTML5 and JS game as a standalone application can be a murky process.†Here's how to set yourself up right and make the testing and building fairly painless.
How the forgotten propaganda of the two World Wars and the Russian Communist revolution inspired the art for my games.
When you're trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here's how to do it, an example from my current project.
Jakub Kasztalski's Comments
[Blog - 09/22/2017 - 12:09]
If you can afford it ...
If you can afford it and got a backup source of income, I 'd say it might be worth coming in early just to start building those connections. Might even meet a few publishers interested, if you 're looking for that :
[Blog - 12/27/2016 - 10:17]
[News - 02/23/2016 - 04:01]
Thanks for the in depth ...
Thanks for the in depth article, loved your breakdown of the 4 types of feedback and how to interpret it And totally agree you have to just stfu and watch the Tester without getting involved it was one of my main tenants in my own article about testing advice http://koobazaur.com/gamedev/game-design/beta-testing-your-game/ ...
[Blog - 02/17/2016 - 12:22]
Thanks for the article, especially ...
Thanks for the article, especially the last point about Impostor Syndrome. That one IS a bitch I was just at PAX South exhibiting my game and as much as I enjoyed it I could never shake off the thought of how much more legit everyone else is and what facade ...
[Blog - 01/19/2016 - 01:02]
Glad you guys liked it ...
Glad you guys liked it : And good additions. Chris, I remember the Baldurs Gate manual which was basically 300 pages of DnD rules down down. Dear god, that thing. Thankfully we got good ingame tutorials these days
[Blog - 10/22/2015 - 02:24]
Aye, I did not mean ...
Aye, I did not mean for this article to be a greenlight is good/bad analysis, but a curious observations to consider and encourage further discussion of the system. r n r nIt 's true that with everything being relative it does not impact one 's chances in greenlight per-se and ...