Jakub Kasztalski's Blog
I am half-Polish half-Traveling independent game developer currently in Seattle. I lived all over the world working on games, storytelling and even cinematography at one point. I studied humanities and ethnic conflict, all of which inspire my creative works.
I founded my studio Unbound Creations with my first game “Postmortem: one must die”, playing as an agent of death given the uneasy choice of deciding whose life to take in a conflict-torn nation mirroring the three decades of North Irish Troubles.
I am currently working on my fourth title, Headliner: NoviNews, an adventure about controlling news and its effects on society. What I find fascinating about games is that they are the one art form entirely based on interactivity. They involve the “viewer” directly, and so I strive to play on the player’s expectations and biases, making them reflect and question their own viewpoints.
We gathered in Microsoft Building #33, awaiting a day of panels, networking and game pitches. No press, no fans, no pressure to impress anyone. Just grab a hot coffee, learn a thing or two, and have a chat with fellow geeks.
My latest indie game HEADLINER has been out for almost 3 months now. I wanted to share detailed statistics about sales, marketing, geography, platform and gameplay. I hope it's both interesting and informative to other indie game devs and gamers alike.
Three weeks after release, I shared this statistic with a few online dev communities. The response and questions that followed surprised me more than the piracy itself. Here’s full details of how I got the number, and what I make of it.
I just released HEADLINER, a short adventure game where YOU control national news and its impact on your career, society and family. It tackles numerous social issues important today, from immigration to healthcare and education. But it was more than just
If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.
"Hey, sitting in the patio with a beer." The first text I got at 4:38pm as I approached the bar. Countless thoughts and worries evaporated from my mind as I realized it was beginning. The poster almost slipped from my hands. Time to put on the game face.
Jakub Kasztalski's Comments
[Blog - 12/28/2017 - 11:35]
Yeah I had another dev ...
Yeah I had another dev friend tell me 0.5 seems pretty accurate compared to other markets. r n r nIt 's hard to judge from a singe case like my own, since there 's a lot of variables involved. It 's a story driven game, so that would probably have ...
[Blog - 10/27/2017 - 02:57]
2.99 actually : Honestly, I ...
2.99 actually : Honestly, I think most of the hardcore pirates don 't even check Steam or prices. They just go to their favorite crack site of choice and see what 's new today.
[Blog - 09/22/2017 - 12:09]
If you can afford it ...
If you can afford it and got a backup source of income, I 'd say it might be worth coming in early just to start building those connections. Might even meet a few publishers interested, if you 're looking for that :
[Blog - 12/27/2016 - 10:17]
[News - 02/23/2016 - 04:01]
Thanks for the in depth ...
Thanks for the in depth article, loved your breakdown of the 4 types of feedback and how to interpret it And totally agree you have to just stfu and watch the Tester without getting involved it was one of my main tenants in my own article about testing advice http://koobazaur.com/gamedev/game-design/beta-testing-your-game/ ...
[Blog - 02/17/2016 - 12:22]
Thanks for the article, especially ...
Thanks for the article, especially the last point about Impostor Syndrome. That one IS a bitch I was just at PAX South exhibiting my game and as much as I enjoyed it I could never shake off the thought of how much more legit everyone else is and what facade ...