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October 15, 2018
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Jakub Kasztalski's Member Blogs

Posted by Jakub Kasztalski on Mon, 19 Jun 2017 10:06:00 EDT in Design, Programming, Production
Developingan HTML5 and JS game as a standalone application can be a murky process.Here's how to set yourself up right and make the testing and building fairly painless.


Posted by Jakub Kasztalski on Tue, 21 Mar 2017 09:40:00 EDT in Design, Art, Console/PC, Serious, Indie
How the forgotten propaganda of the two World Wars and the Russian Communist revolution inspired the art for my games.


Posted by Jakub Kasztalski on Tue, 27 Dec 2016 10:17:00 EST in Design, Programming, Production, Console/PC, Serious, Indie
When you're trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here's how to do it, an example from my current project.


Posted by Jakub Kasztalski on Tue, 27 Sep 2016 09:57:00 EDT in Design, Art, Console/PC, Serious
I recently picked up Grandia II Anniversary Edition to scratch a JRPG itch and it scratched it a little TOO hard. Yet, it proved an interest example to analyze.


Posted by Jakub Kasztalski on Tue, 22 Mar 2016 10:18:00 EDT in Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie
I just had the pleasure to chat with Piotr Grabiec about Karaski, the development process, Steam Greenlight, piracy, and what the future holds!


Posted by Jakub Kasztalski on Wed, 10 Feb 2016 01:37:00 EST in Business/Marketing, Console/PC, Serious, Indie
Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.


Tips on how to structure you game to make balancing and tweaking much, much easier!


Posted by Jakub Kasztalski on Wed, 09 Dec 2015 10:26:00 EST in Design, Programming, Console/PC, Serious, Indie
Keeping little virtual people happy is no easy task! How do you track variables and compute their satisfaction? How do you calculate the final score? Here's my game design musings.


Posted by Jakub Kasztalski on Tue, 24 Nov 2015 06:26:00 EST in Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie
Beta testing is a critical aspect of game development why not apply the idea to everything?


Posted by Jakub Kasztalski on Thu, 22 Oct 2015 02:24:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie
We've been hearing that Steam Greenlight is dying for a long time. Looking at some stats shows the end might actually not be that far off...


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