Jakub Kasztalski's Member Blogs
How the forgotten propaganda of the two World Wars and the Russian Communist revolution inspired the art for my games.
When you're trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here's how to do it, an example from my current project.
I recently picked up Grandia II Anniversary Edition to scratch a JRPG itch and it scratched it a little TOO hard. Yet, it proved an interest example to analyze.
I just had the pleasure to chat with Piotr Grabiec about Karaski, the development process, Steam Greenlight, piracy, and what the future holds!
Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.
Tips on how to structure you game to make balancing and tweaking much, much easier!
Keeping little virtual people happy is no easy task! How do you track variables and compute their satisfaction? How do you calculate the final score? Here's my game design musings.
Beta testing is a critical aspect of game development – why not apply the idea to everything?
We've been hearing that Steam Greenlight is dying for a long time. Looking at some stats shows the end might actually not be that far off...
End of September I flew to Poland for Pixel Heaven Indie Gaming Fest which Karaski was a finalist at. I showcased the game at a small booth and made many mistakes. Here's what I learned.
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