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August 18, 2018
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James Coote's Blog

 

Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote

 

Member Blogs

Posted by James Coote on Wed, 28 Sep 2016 09:57:00 EDT in Design, Console/PC, Indie
The Wii U is reaching the end of its lifetime, but after nearly three years making games for Wii U in one way or another, I still plan to continue that for as long as Nintendo will let me. Why? The Wii U has all the toys a game designer could want.


Posted by James Coote on Mon, 25 Jan 2016 02:01:00 EST in Business/Marketing, Console/PC, Indie
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.


Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam


Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games


Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?


Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the [email protected] event for Xbox One indie developers



James Coote's Comments

Comment In: [Blog - 08/02/2018 - 10:37]

I disagree about the events ...

I disagree about the events stuff. The vast majority of indies are not going to have the sort of typically-artsy game that gets you into festivals. And there are much cheaper ways to get your game in-front of platform holders - in particular, industry conferences. r n r nHowever, it ...

Comment In: [Blog - 07/27/2018 - 10:43]

Same applies for local multiplayer, ...

Same applies for local multiplayer, maybe even more so. Players have to love the single player in order to invite their buddies round to their place to play together.

Comment In: [News - 07/23/2018 - 04:10]

I 've been making non-violent ...

I 've been making non-violent games for years, but coming from a very different motivation: I like blowing up aliens as much as the next guy, but there 's plenty of people already making much better games to do that than I 'll ever create. So I 'll play those ...

Comment In: [News - 01/04/2018 - 05:19]

I think the danger of ...

I think the danger of this approach in open-ended genres like 4x strategy, is that you end up dictating play styles. Or you end up losing flexibility and ability to take advantages. E.g. if in the early game you find a weakling neighbour, and decide to invade them. But you ...

Comment In: [News - 01/03/2018 - 02:15]

It 's a shame, as ...

It 's a shame, as Kinect v2 is rather good for all sorts of unusual and odd one-off applications especially installations . Even if it lives on in other technology, like Hololens, having the separate peripheral attached to a PC is really convenient. r n r nJust never hit it ...

Comment In: [Blog - 10/31/2017 - 09:48]

Been thinking likewise recently. Plus ...

Been thinking likewise recently. Plus you can scratch more creative itches by doing more, smaller games.