Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 9, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


James Coote's Blog


Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote


Member Blogs

Posted by James Coote on Wed, 28 Sep 2016 09:57:00 EDT in Design, Console/PC, Indie
The Wii U is reaching the end of its lifetime, but after nearly three years making games for Wii U in one way or another, I still plan to continue that for as long as Nintendo will let me. Why? The Wii U has all the toys a game designer could want.

Posted by James Coote on Mon, 25 Jan 2016 02:01:00 EST in Business/Marketing, Console/PC, Indie
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.

Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam

Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games

Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?

Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the [email protected] event for Xbox One indie developers

James Coote's Comments

Comment In: [Blog - 07/07/2020 - 09:41]

It fascinates me how the ...

It fascinates me how the games industry likes to talk about diversity, and within that, how games are now played by a vast range of people, not just the traditional gamer . r n r nYet we also tell indies that mobile f2p is too hard, so here 's another ...

Comment In: [Blog - 05/22/2020 - 07:20]

That approach has two problems. ...

That approach has two problems. r n r nFirstly, what to do about those games that sit between junk and sure-fire hits What about competently made but uninspiring middle-of-the-road games What about games that look great but are slightly flawed in some game design way Or that play great but ...

Comment In: [Blog - 05/21/2020 - 10:07]

My last launch, I purposely ...

My last launch, I purposely avoided checking sales figures for the first month. There 's lots of bug fixing and marketing things to do post-launch, so didn 't want to get distracted/demotivated. r n r nA lot of indies end up copying the launch strategy of AAA games, where there ...

Comment In: [Blog - 08/20/2019 - 02:18]

Are charts even a good ...

Are charts even a good thing As a developer, I want a store to help me connect with lots of people who will like my game. Then give me the tools to help convert them. A nice store page, easy payment processing etc. r n r nFor a niche game, ...

Comment In: [Blog - 08/02/2018 - 10:37]

I disagree about the events ...

I disagree about the events stuff. The vast majority of indies are not going to have the sort of typically-artsy game that gets you into festivals. And there are much cheaper ways to get your game in-front of platform holders - in particular, industry conferences. r n r nHowever, it ...

Comment In: [Blog - 07/27/2018 - 10:43]

Same applies for local multiplayer, ...

Same applies for local multiplayer, maybe even more so. Players have to love the single player in order to invite their buddies round to their place to play together.