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September 27, 2021
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James Coote's Blog


Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote


Member Blogs

Posted by James Coote on Wed, 28 Sep 2016 09:57:00 EDT in Design, Console/PC, Indie
The Wii U is reaching the end of its lifetime, but after nearly three years making games for Wii U in one way or another, I still plan to continue that for as long as Nintendo will let me. Why? The Wii U has all the toys a game designer could want.

Posted by James Coote on Mon, 25 Jan 2016 02:01:00 EST in Business/Marketing, Console/PC, Indie
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.

Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam

Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games

Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?

Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the [email protected] event for Xbox One indie developers

James Coote's Comments

Comment In: [Blog - 01/06/2021 - 10:14]

I have a super-low spend ...

I have a super-low spend limit for under 18 's in my game. And I 'm planning to implement a warning whenever an under 18 user tries to make an In-App Purchase telling them they need permission from their parent. r n r nBut this is all dependent on the ...

Comment In: [Blog - 07/07/2020 - 09:41]

It fascinates me how the ...

It fascinates me how the games industry likes to talk about diversity, and within that, how games are now played by a vast range of people, not just the traditional gamer . r n r nYet we also tell indies that mobile f2p is too hard, so here 's another ...

Comment In: [Blog - 05/22/2020 - 07:20]

That approach has two problems. ...

That approach has two problems. r n r nFirstly, what to do about those games that sit between junk and sure-fire hits What about competently made but uninspiring middle-of-the-road games What about games that look great but are slightly flawed in some game design way Or that play great but ...

Comment In: [Blog - 05/21/2020 - 10:07]

My last launch, I purposely ...

My last launch, I purposely avoided checking sales figures for the first month. There 's lots of bug fixing and marketing things to do post-launch, so didn 't want to get distracted/demotivated. r n r nA lot of indies end up copying the launch strategy of AAA games, where there ...

Comment In: [Blog - 08/20/2019 - 02:18]

Are charts even a good ...

Are charts even a good thing As a developer, I want a store to help me connect with lots of people who will like my game. Then give me the tools to help convert them. A nice store page, easy payment processing etc. r n r nFor a niche game, ...

Comment In: [Blog - 08/02/2018 - 10:37]

I disagree about the events ...

I disagree about the events stuff. The vast majority of indies are not going to have the sort of typically-artsy game that gets you into festivals. And there are much cheaper ways to get your game in-front of platform holders - in particular, industry conferences. r n r nHowever, it ...