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October 19, 2017
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James Coote's Comments

Comment In: [Blog - 09/28/2016 - 09:57]

Thanks, and good luck with ...

Thanks, and good luck with finishing your game too. If it makes you feel better, I 've only managed 2 finished games in 5 years of indie dev

Comment In: [News - 08/24/2016 - 10:18]

I 'm not sure microstudios ...

I 'm not sure microstudios are all, or even mostly making mobile games maybe amongst TIGA 's members Or as in mobile kicked things off, but now plenty of developers are targeting PC and consoles also . r n r nI think as well, when you get down to indie ...

Comment In: [Blog - 06/29/2016 - 09:46]

I similarly put marketing on ...

I similarly put marketing on hold when my game launched with various issues. Though in my case, since it was on console, I couldn 't just push a patch through the next day, and all the subsequent reviews were less than great. r n r nThen a couple of weeks ...

Comment In: [Blog - 06/06/2016 - 12:54]

Thanks for writing all this ...

Thanks for writing all this up and good luck r n r nI 'm working on a rhythm game myself, and was planning on making my own accompanying editor program, but going to see if I can use the stepmania file format now. r n r nAs for music libraries, ...

Comment In: [Blog - 05/09/2016 - 08:06]

I 've had similar experiences ...

I 've had similar experiences when it comes to marketing my indie games. A lot of time when writing blogs or on social media, I feel like I 'm standing on my soapbox, shouting at random passers by on the street, to no effect. I also somewhat assumed that having ...

Comment In: [News - 05/06/2016 - 07:35]

The problem with tapping into ...

The problem with tapping into 3rd party developer enthusiasm for Nintendo is that those devs will likely end up making similar sort of games to the ones that first got them excited for Nintendo back in their childhood. I.e. a bunch of 2D platformers for a traditional console control scheme. ...

Comment In: [News - 04/29/2016 - 07:52]

I had to justify the ...

I had to justify the educational value of a game to get my parents to buy it. Though they were fairly flexible. So Civilisation had some historical value, games like sim city or Transport Tycoon were creative/constructive and so also fine. They also didn 't allow me to have a ...

Comment In: [Blog - 03/31/2016 - 07:15]

In the UK, there have ...

In the UK, there have been a handful of successful prosecutions for harassment on twitter, but the police are somewhat hamstrung by limited resources and issues to do with jurisdiction / what country people are tweeting from. r n r nFor companies to police their corner of the internet, there ...

Comment In: [News - 03/22/2016 - 02:23]

As a game designer, there ...

As a game designer, there 's still a bunch of stuff I 'd like to explore with the Wii U, and I probably will continue making games for the system so long as Nintendo let me. But from a business perspective, time to finish up and move on. Just a ...

Comment In: [News - 02/23/2016 - 07:03]

I don 't think you ...

I don 't think you should need to justify the price of a game. Say to potential customers We genuinely think it 's worth this price and sorry you don 't agree and just leave it at that. r n r nThe Nickleback poster example though is hillarious. And the ...

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