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August 19, 2019
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James Coote's Comments

Comment In: [News - 10/25/2017 - 02:24]

This conflates two separate issues: ...

This conflates two separate issues: r n r n1 . Kids being able to spend on their parents ' credit cards too easily. This was looked at by regulators some years ago, guidelines put in place, and, as with the CSGO youtubers, prosecutions made. r n r nThe only issue ...

Comment In: [News - 09/20/2017 - 05:33]

Thinking about what Stieglitz said ...

Thinking about what Stieglitz said about using reviews as a way of getting feedback - maybe swapping out the Steam Review system with a feedback system could help change the whole conversation around games on Steam.

Comment In: [Blog - 09/14/2017 - 10:39]

I 'd suggest it 's ...

I 'd suggest it 's not the hardware itself that 's the problem. Rather, alternative controllers require genuinely innovative mechanics design. You can 't take an existing genre or template game off the shelf and just put a twist on it. r n r nThere are many hidden barriers to ...

Comment In: [News - 03/08/2017 - 10:40]

It takes both skills and ...

It takes both skills and talent to create games. We don 't have enough people in this country with the necessary skills. Training them takes time, and then it takes even more time for them to gain the experience needed to excel. r n r nMeantime, foreign workers can plug ...

Comment In: [Blog - 03/02/2017 - 11:32]

You have a much better ...

You have a much better yes vote than either of my two games stuck on greenlight for months, so there 's cause for optimism there

Comment In: [News - 12/05/2016 - 07:23]

Moreover, what happens when Russia ...

Moreover, what happens when Russia host the 2018 world cup I 'm sure there will be considerable pressure on sponsors in the run up to that tournament, and the EA-FIFA partnership could be included in that.

Comment In: [Blog - 11/21/2016 - 12:49]

Really I can only see ...

Really I can only see VR budgets going one way. Maybe space for Triple-I indies and work-for-hire, but not small teams doing innovative stuff.

Comment In: [Blog - 09/28/2016 - 09:57]

Thanks, and good luck with ...

Thanks, and good luck with finishing your game too. If it makes you feel better, I 've only managed 2 finished games in 5 years of indie dev

Comment In: [News - 08/24/2016 - 10:18]

I 'm not sure microstudios ...

I 'm not sure microstudios are all, or even mostly making mobile games maybe amongst TIGA 's members Or as in mobile kicked things off, but now plenty of developers are targeting PC and consoles also . r n r nI think as well, when you get down to indie ...

Comment In: [Blog - 06/29/2016 - 09:46]

I similarly put marketing on ...

I similarly put marketing on hold when my game launched with various issues. Though in my case, since it was on console, I couldn 't just push a patch through the next day, and all the subsequent reviews were less than great. r n r nThen a couple of weeks ...

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