Forbes 30 Under 30 Class of 2017, James Earl Cox III completed a self-set challenge of making 100 games in 5 years. Co-founder of Seemingly Pointless, he holds a master’s degree from the University of Southern California in Interactive Media and Game Design and is a Miami University of Ohio alumnus with honors in Creative Writing, Mass Communication, and Interactive Media.
At Miami, he directed the campus-wide week-long Humans vs Zombies ARG and was inducted into Phi Beta Kappa. Games from his 100 games challenge have been exhibited at the E3, Slamdance Film Festival, Tokyo Game Show, Fantastic Arcade, and EGX, received awards from IndieCade, Serious Play, Meaningful Play, and GLS, and have been displayed in the Smithsonian Pop-Up Arcade as well as in The National Art Center, Tokyo. In addition to games, his writing has been published in several journals and featured on Gamasutra and GameCareerGuide.
James and his brother Joe now run Seemingly Pointless full-time, producing and creating video games, films, and multi-media projects.
Players emulate what they play into the community: when games don't take violence and trauma seriously, they become joke subjects. We need games that encourage players to think and reflect on actions, but it can be hard when the environment fights change.
I'm making 100 games in 5 years. Current count: 80. Even with a year left, we can already see how this marathon of game development sprints impacts the process of making games: good, bad, and in-between.
When translating a story from any medium into a game, there is a lot to consider: the tone, the themes, the settings. What do you keep? What do you discard? What does that mean for the player? Here, I analyze several examples, including one of my own.
A few years ago, I set a goal for myself: Make 100 games in 5 years. This post is an update at the 2.5 year mark.
It seems as if most modern fantasy games are Tolkien fan fiction. If not, they’re at least based off the same overused sources. There are vastly interesting settings to use. Let's break that mold.
Questioning current conventions and forms is good for expanding a medium; critical videogames are an interactive way of doing this. This post briefly outlines one take on critical games and offers 12 short form freeware examples.
[Blog - 11/07/2014 - 01:25]
[Blog - 09/29/2014 - 01:08]
I 'm a little less ...
I 'm a little less familiar with marketable game sites, but I know http://forums.tigsource.com/ is a popular forum in terms of community. Depending on the type of game you want to distribute, http://www.kongregate.com/and http://www.newgrounds.com/host online games and offer ad-sharing. http://www.desura.com/is an alternative to Steam that allows for downloadable games free ...
[Blog - 09/08/2014 - 02:05]