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October 15, 2019
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James Cox's Member Blogs

Posted by James Cox on Fri, 07 Nov 2014 01:25:00 EST in Design, Indie
Questioning current conventions and forms is good for expanding a medium; critical videogames are an interactive way of doing this. This post briefly outlines one take on critical games and offers 12 short form freeware examples.

Posted by James Cox on Mon, 03 Nov 2014 03:43:00 EST in Design, Indie
Not all role playing games need to make you feel like an accountant.

Posted by James Cox on Mon, 06 Oct 2014 05:43:00 EDT in Design, Console/PC, Indie
Like most elements of story-telling when put into videogames, metafiction takes on a slightly different form. This post list the four classifications of metafiction in videogames along with an index of examples from games.

Posted by James Cox on Mon, 29 Sep 2014 01:08:00 EDT in Design, Programming, Console/PC, Indie, Social/Online
When making games, you seldom do it alone. Even if you are the only one actually working on the game, the support from your development commune is priceless. This post recalls how it took me 2 years to figure that out and why you should get involved now.

Posted by James Cox on Mon, 08 Sep 2014 02:05:00 EDT in Design, Console/PC, Indie
A lot of narrative games focus on the player character and control; why not make games with situations larger than the player; events that happen regardless of input?

Posted by James Cox on Sat, 29 Mar 2014 11:16:00 EDT in Design, Programming, Indie
A lot of not-yet-developers and not-yet-designers are afraid to take that first step of actually making a game. There is a mental impasse; a kind of barrier that they just can't overcome. I hope this will help people take that first step.

[Previous James Cox Blogs]