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November 19, 2019
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James Margaris's Comments

Comment In: [Blog - 12/05/2017 - 09:26]

Ha ha. I think I ...

Ha ha. I think I played Alex Kidd in Miracle World in a store display Master System once, but to be honest nothing about the game stuck with me and I forgot that he wasn 't just a normal boy.

Comment In: [News - 12/07/2017 - 01:43]

Even if, say, lootboxes aren ...

Even if, say, lootboxes aren t legally gambling, the addictive behaviors they produce are real the money spent is real. r n r nAgree. r n r n r nIf loot boxes aren 't legally gambling then let 's just call them gamebling and move on - they are close ...

Comment In: [Blog - 12/04/2017 - 10:02]

On the issue of loot ...

On the issue of loot boxes, I 've made half a dozen times elsewhere - if they are bad for children then why do we allow trading card games like Pokemon and MtG r n r nMaybe those trading card games are also bad r n r nOther answers: r ...

Comment In: [News - 11/17/2017 - 04:04]

I can 't really speak ...

I can 't really speak about working with other companies, because I 've only worked as a developer at Blizzard, but my only goal is to make the most fun experience, r n r nThis may be true for an individual developer but for a development team this is essentially ...

Comment In: [Blog - 10/27/2017 - 05:58]

There is so much low-hanging ...

There is so much low-hanging fruit that Valve doesn 't take care of. I don 't think the problem here is that Valve is unaware of the issues, the problem is that Valve lacks the institutional will to do much about them. r n r nEven very simple problems have ...

Comment In: [Blog - 10/12/2017 - 03:08]

I don 't follow VR ...

I don 't follow VR super closely but it seems to me one problem with it is that there are so many different offerings. So another one with a different spec and capabilities seems counter-productive to me. r n r nI don 't envy being a dev and trying to ...

Comment In: [Blog - 10/10/2017 - 10:06]

Very often when I play ...

Very often when I play RPGs I feel compelled to do every quest, then halfway through the game I lose momentum because doing every quest is not satisfying and also robs the game of any narrative momentum. r n r nI agree in theory with the other comments here but ...

Comment In: [News - 10/02/2017 - 06:27]

This is a bit of ...

This is a bit of devil 's advocate but: did they do anything wrong r n r nApparently these games are making money, which means they are serving a need. People see the value in them. r n r nIf the trading cards are worth 1 and the game costs ...

Comment In: [Blog - 09/14/2017 - 10:39]

At some point the analog ...

At some point the analog stick could be dismissed as a fad. r n r nWhat 's weird about the controller is fine just how it is is that the controller only got to how it is through iteration and experimentation. Shoulder buttons, rumble, analog, etc.

Comment In: [Blog - 09/12/2017 - 01:21]

I got a feedback about ...

I got a feedback about my articles from a person close to me that I don 't share enough of actual advices on game design or management. ... One of the main reasons why I don 't share much of actual advices because, I don 't want to project myself ...

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