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September 21, 2017
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James Marsden's Blog

 

I run an indie game studio called FuturLab, based in Brighton, UK.

Our history is in Flash games, where we learned how to make addictive games with very small budgets.

We've self published two PlayStation minis titles and three PlayStation Mobile titles which have been well received critically. We're currently working on a number of PlayStation Vita games.

Check out some links below:

http://www.futurlab.co.uk/games/

http://www.velocitygame.co.uk

http://www.coconutdodge.co.uk

http://www.futurlab.co.uk

FuturLab Twitter: @FuturLab

My Twitter: @recurv

I'm passionate about twitch gaming, and believe there's great opportunity in revisiting older game design formats with the knowledge and experience the industry has gained in the last 20 years.

Our goal is to give core gamers what they really want; great new ideas and plenty of challenge. We've learned a lot from watching what mobile and social distract 'em-ups are doing, and have applied some of the better learnings to our games, but refuse to create Trojan pick-pockets.

 

Member Blogs

Posted by James Marsden on Wed, 01 Jan 2014 09:27:00 EST in Business/Marketing, Indie
Three essential tips for indie developers that you may not have read elsewhere.


Posted by James Marsden on Mon, 30 Sep 2013 09:12:00 EDT in Design, Console/PC, Indie
Lt. Kai Tana - saviour of the galaxy, pilot of the teleporting Quarp Jet and master of the humble jump - is female.


Posted by James Marsden on Sat, 29 Jun 2013 09:30:00 EDT in Design
Looking for a guide to help design your first awesome video game? Look no further!


Posted by James Marsden on Sun, 12 May 2013 02:24:00 EDT in
Since the dawn of time the arguments have raged what exactly is Art? The question has become especially vexed over the last few decades as Computer Games have burst onto the scene and demanded a slice of the Art pie. Weve managed to nail the answer.


Posted by James Marsden on Mon, 18 Jun 2012 05:04:00 EDT in Business/Marketing, Production, Console/PC, Indie
In all seriousness - brilliant email, so rare for a PR email to stand out!


Posted by James Marsden on Thu, 14 Jun 2012 06:56:00 EDT in Business/Marketing, Indie
It is clear to me now that negativity sells, which is just not the way it should be, is it?



James Marsden's Comments

Comment In: [News - 10/03/2014 - 04:51]

I spent four years doing ...

I spent four years doing exactly that and unfortunately it just doesn 't work very well. r n r nCheck out all the good stuff on the front page of our site www.futurlab.co.uk some made the front page on here, others brought us the 'Reddit hug ' - but nothing ...


Comment In: [Blog - 09/30/2013 - 09:12]

Hello We 're not giving ...

Hello We 're not giving them any credit, but we do read comments as we learn a lot by doing so. r n r nThis article is in response to countless people asking us why we 've gone with a female lead character. When I get asked the same question ...

Comment In: [Blog - 06/29/2013 - 09:30]

It 's always nerve wracking ...

It 's always nerve wracking waiting to see if the first comment is positive, thanks very much for reading and really happy you found it interesting

Comment In: [Blog - 05/12/2013 - 02:24]

Hello : r n r ...

Hello : r n r nYour huge explanation of why this is all wrong which of course I agree with having studied these topics you mention doesn 't help people understand and make use of their understanding to discuss Art in every day conversation. r n r nEvery day conversation ...

Comment In: [News - 08/30/2012 - 04:14]

@Igor Makaruks r n r ...

@Igor Makaruks r n r nApologies for being totally wrong, but we have been able to rapidly develop three games in as many months with as many programmers using C , with a great deal of polish on each. That 'd be impossible in C . If those games prove ...