I run an indie game studio called FuturLab, based in Brighton, UK.
Our history is in Flash games, where we learned how to make addictive games with very small budgets.
We've self published two PlayStation minis titles and three PlayStation Mobile titles which have been well received critically. We're currently working on a number of PlayStation Vita games.
Check out some links below:
FuturLab Twitter: @FuturLab
My Twitter: @recurv
I'm passionate about twitch gaming, and believe there's great opportunity in revisiting older game design formats with the knowledge and experience the industry has gained in the last 20 years.
Our goal is to give core gamers what they really want; great new ideas and plenty of challenge. We've learned a lot from watching what mobile and social distract 'em-ups are doing, and have applied some of the better learnings to our games, but refuse to create Trojan pick-pockets.
Three essential tips for indie developers that you may not have read elsewhere.
Lt. Kai Tana - saviour of the galaxy, pilot of the teleporting Quarp Jet and master of the humble jump - is female.
Looking for a guide to help design your first awesome video game? Look no further!
Since the dawn of time the arguments have raged – what exactly is Art? The question has become especially vexed over the last few decades as Computer Games have burst onto the scene and demanded a slice of the Art pie. We’ve managed to nail the answer.
In all seriousness - brilliant email, so rare for a PR email to stand out!
It is clear to me now that negativity sells, which is just not the way it should be, is it?
[News - 10/03/2014 - 04:51]
I spent four years doing ...
I spent four years doing exactly that and unfortunately it just doesn 't work very well. r n r nCheck out all the good stuff on the front page of our site www.futurlab.co.uk some made the front page on here, others brought us the 'Reddit hug ' - but nothing ...
[Blog - 09/30/2013 - 09:12]
Hello We 're not giving ...
Hello We 're not giving them any credit, but we do read comments as we learn a lot by doing so. r n r nThis article is in response to countless people asking us why we 've gone with a female lead character. When I get asked the same question ...
[Blog - 06/29/2013 - 09:30]
It 's always nerve wracking ...
It 's always nerve wracking waiting to see if the first comment is positive, thanks very much for reading and really happy you found it interesting
[Blog - 05/12/2013 - 02:24]
Hello : r n r ...
Hello : r n r nYour huge explanation of why this is all wrong which of course I agree with having studied these topics you mention doesn 't help people understand and make use of their understanding to discuss Art in every day conversation. r n r nEvery day conversation ...
[News - 08/30/2012 - 04:14]
@Igor Makaruks r n r ...
@Igor Makaruks r n r nApologies for being totally wrong, but we have been able to rapidly develop three games in as many months with as many programmers using C , with a great deal of polish on each. That 'd be impossible in C . If those games prove ...