Originally a strategy consultant, James Vaughan was a surprise entrant into the gaming industry due to the global success of his infectious mobile strategy game, Plague Inc. Developed as a hobby, Plague Inc. went viral, becoming the #1 paid iPhone & iPad game in a mere 5 days. It was one of the top mobile games of 2012 and 2013 with tens of millions of downloads. James is British, lives in London, and has a degree in Economics. Since the launch, he has quit his job and now works on Plague Inc. full-time.
I’m the creator of Plague Inc. and this is part two of a blog series detailing the lessons I learned when creating Plague Inc: The Board Game. Here I’ll focus on the manufacturing process - how I got the board game made and the company I worked with.
Plague Inc: The Board Game was my first tabletop game project, and when it all began I was hungry for any advice I could get. Now that we have successfully fulfilled our Kickstarter I wanted to share some of the lessons I’ve learned.
James Vaughan, the developer of Plague Inc. attempts to understand why the number of Paid apps in the top 100 Grossing chart increased by 250% on Christmas Day!
He highlights the Christmas Paid Spike and identifies potential causes.
[Blog - 08/24/2015 - 02:51]
[Blog - 06/02/2013 - 04:09]
Great article - completely agree ...
Great article - completely agree with it. I went through a similar mental journey when designing Plague Inc. - how to make cool things happen and let the player influence them
[News - 01/07/2013 - 04:16]
The existence of real time ...
The existence of real time sales charts for the Apple App Store and Google Play are also important here as they also replace 'best of ' lists. r n r nAt the click of a button - any person with iTunes can see the top 100 apps of 2012 by ...