Jamie Fristrom's Expert Blogs
Game development isn't quite as fun as we thought it would be when we were kids. One of the reasons is obligation - once we're extrinsically motivated to do something, we lose sight of the intrinsic motivators, of the inherent play in our job.
I'd like to do a little off the cuff research - what makes you an unhappy game developer?
A quick look at why some indie devs aren't happy and how to deal with it.
I used to be the sort of ass who said "there are people who can grok coding and people who can't". I've completely flipped since then.
I put my daughter in front of rpgmaker to see what would happen. Amazing stuff did.
If you can keep your spending *way* down you can be an indie game developer ... forever!
Hosting your source control server in Amazon's EC2 cloud is a really inexpensive way to go. Here are the steps.
Trials and tribulations as I get another iteration of Energy Hook Out There.
A lot people go indie with this mentality: "I'll try making a game and see how it does. If it tanks, I'll go back to my day job." When the game does tank (as most do) they quit - and that's the real failure.
I just did my best gamejam yet as part of the Ludum Dare 7-day RTS, making *Orchammer 1944* - here's what I learned this time around: livestream, "Yes, And...", feedback, feedback, feedback, and looks matter.
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