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December 4, 2021
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Jamie Fristrom's Expert Blogs

Posted by Jamie Fristrom on Sun, 05 Jan 2014 04:21:00 EST
Game development isn't quite as fun as we thought it would be when we were kids. One of the reasons is obligation - once we're extrinsically motivated to do something, we lose sight of the intrinsic motivators, of the inherent play in our job.


Posted by Jamie Fristrom on Fri, 20 Dec 2013 12:46:00 EST
I'd like to do a little off the cuff research - what makes you an unhappy game developer?


Posted by Jamie Fristrom on Thu, 12 Dec 2013 08:13:00 EST in Indie
A quick look at why some indie devs aren't happy and how to deal with it.


Posted by Jamie Fristrom on Tue, 10 Dec 2013 01:31:00 EST in Programming, Indie
I used to be the sort of ass who said "there are people who can grok coding and people who can't". I've completely flipped since then.


Posted by Jamie Fristrom on Mon, 04 Nov 2013 01:31:00 EST in Serious, Indie
I put my daughter in front of rpgmaker to see what would happen. Amazing stuff did.


Posted by Jamie Fristrom on Mon, 28 Oct 2013 01:56:00 EDT in Business/Marketing, Indie
If you can keep your spending *way* down you can be an indie game developer ... forever!


Posted by Jamie Fristrom on Wed, 23 Oct 2013 05:29:00 EDT in Programming, Production, Indie
Hosting your source control server in Amazon's EC2 cloud is a really inexpensive way to go. Here are the steps.


Posted by Jamie Fristrom on Mon, 07 Oct 2013 08:33:00 EDT in Business/Marketing, Programming, Indie
Trials and tribulations as I get another iteration of Energy Hook Out There.


Posted by Jamie Fristrom on Wed, 28 Aug 2013 01:25:00 EDT in Business/Marketing, Indie
A lot people go indie with this mentality: "I'll try making a game and see how it does. If it tanks, I'll go back to my day job." When the game does tank (as most do) they quit - and that's the real failure.


Posted by Jamie Fristrom on Tue, 30 Jul 2013 02:22:00 EDT
I just did my best gamejam yet as part of the Ludum Dare 7-day RTS, making *Orchammer 1944* - here's what I learned this time around: livestream, "Yes, And...", feedback, feedback, feedback, and looks matter.


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