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October 17, 2017
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Janosch Dalecke's Blog

 

Janosch started working in the game industry in 2006 and became an entrepeneur in 2009 when he founded Heptamind. Most of his time he works as a freelancing mobile app developer and in his little free time he works on game projects.

Twitter: @heptamind

 

Member Blogs

Posted by Janosch Dalecke on Tue, 21 Jun 2016 09:45:00 EDT in Design, VR
Hardcore gamers are currently the VR adopters. We should give them the games they love, including first person shooters. I present two approaches to allow free movement in action games.



Janosch Dalecke's Comments

Comment In: [Blog - 06/24/2016 - 06:07]

I really wonder why developers ...

I really wonder why developers don 't put enough research into VR controls. I 'm currently working out anti-sickness controls for an FPS game and yes, it is mostly possible. It takes time and you gotta think up many ideas and test them out via prototyping. It is possible though, ...

Comment In: [News - 03/01/2015 - 12:33]

You are totally right, VR ...

You are totally right, VR is heading right into a fragmentation problem right now. I think that OSVR osvr.com is trying to tackle that problem. I haven 't had time to check their progress yet... r n r nI really hope they succeed

Comment In: [News - 07/02/2013 - 12:24]

It 's funny. I don ...

It 's funny. I don 't use uPlay, but I don 't get the comments talking about the service and taking this as a indicator for the quality of uPlay. Really r nThere 's no 100 security and these kinds of problems happen all the time for small and big ...

Comment In: [Blog - 03/12/2013 - 08:23]

Spontaneous rant: Killing children should ...

Spontaneous rant: Killing children should be possible. But not without consequence. People would come after you and you could be punished ingame for it you could be hanged or expelled or important figures won 't give you any quest because they refuse to talk to you, you sick child-killer . ...

Comment In: [News - 02/01/2013 - 11:50]

Well, some game 's aren ...

Well, some game 's aren 't really games, they are interactive art. But game just sounds so much cooler to many.

Comment In: [News - 11/13/2012 - 03:43]

I 'd contact Apple and ...

I 'd contact Apple and ask for more information. Your game isn 't even remotely using a similar gameplay as Memory by Ravensburger. I 'm pretty sure, though not a lawyer, that this is about all the knockoffs of their game using that keyword. I remember that Ravensburger wanted Apple ...