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Jason Bakker's Expert Blogs

Posted by Jason Bakker on Tue, 21 Jun 2011 11:51:00 EDT in Design
An exploration of what a game idea is worth.

Posted by Jason Bakker on Mon, 20 Dec 2010 02:56:00 EST in Design
What does it mean to be a storyteller in games?

Posted by Jason Bakker on Fri, 22 Jan 2010 10:36:00 EST in Design
My thoughts and feelings about Assassin's Creed II. Early game spoilers within.

Posted by Jason Bakker on Tue, 21 Jul 2009 01:26:00 EDT in Design, Programming
This post covers my development team's first steps in making our iPhone game, describing the engines and APIs that are currently out there and the decision-making process that I went through in choosing which engine to go with.

Posted by Jason Bakker on Thu, 04 Jun 2009 04:58:00 EDT in Design
This article outlines a Game Design Document template for independent developers, that's less focused on target markets and saleability and more on information that's actually useful in small-scale game development.

Posted by Jason Bakker on Sun, 31 May 2009 09:37:00 EDT in Programming
About getting a start on independent iPhone development.

[Previous Jason Bakker Blogs]