Jason Bakker's Expert Blogs
My thoughts and feelings about Assassin's Creed II. Early game spoilers within.
This post covers my development team's first steps in making our iPhone game, describing the engines and APIs that are currently out there and the decision-making process that I went through in choosing which engine to go with.
This article outlines a Game Design Document template for independent developers, that's less focused on target markets and saleability and more on information that's actually useful in small-scale game development.
About getting a start on independent iPhone development.
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