Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jason Bakker's Comments

Comment In: [Feature - 03/29/2012 - 04:50]

I think my issue with ...

I think my issue with this article is I feel the author is trying to take the word game and change its meaning to become games with ambiguous decisions . I 'm attempting not to be snarky, but it really does seem that a big part of the drive behind ...

Comment In: [News - 12/30/2011 - 05:34]

Jann Walker from Valkyria Chronicles ...

Jann Walker from Valkyria Chronicles - great character, great game I'd love to see more diversity of all kinds in games :

Comment In: [Blog - 11/01/2011 - 08:11]

Hi Jonathan I don't think ...

Hi Jonathan I don't think there was an event organized to show the games to the kids, but I believe they were told where they could find the games once finished online, and that they could visit the exhibition again to see them in action : It was a lot ...

Comment In: [Feature - 11/03/2011 - 04:45]

The difficulty of Demon's Souls ...

The difficulty of Demon's Souls is integral to what it is. You may as well ask makers of a romantic comedy to throw a bone to horror fans and have a few surprise-scare moments throughout the film. Though that'd be a pretty sweet movie.

Comment In: [Feature - 10/06/2011 - 04:00]

A couple from my work, ...

A couple from my work, not sure whether they're used in other places: Extreme Programming - When two or more programmers work at fixing a bug or issue at a single workstation. Bucketheading - Talking out a problem to try and fix it. Sometimes can end up being a Cardboard ...

Comment In: [Feature - 10/03/2011 - 04:30]

I think that the interview ...

I think that the interview is fine, but it stands out against most of Gamasutra's other interviews, which while still interesting are often less challenging. I'd like to see more interviews where interesting, difficult questions are being asked, particularly of big-budget game developers who are often able to get away ...

Comment In: [Feature - 09/27/2011 - 04:50]

I think it has less ...

I think it has less to do with what you do in your spare time, and more to do with how you approach it. If you approach the activities you engage in outside work with the same focus of learning and absorbing, you'll be able to use that knowledge in ...

Comment In: [News - 09/27/2011 - 09:25]

I generally love Bethesda games, ...

I generally love Bethesda games, but I will stop buying them, playing them or recommending them to friends until they quit with this nonsense. I haven't even heard a human word out of the company about why they're persisting with this mercenary lawsuit. If you care about indie games, think ...

Comment In: [Blog - 09/19/2011 - 07:24]

Brainstorming - coming up with ...

Brainstorming - coming up with ideas - is not game design. Thinking critically about those ideas, mentally prototyping them, filtering out the bad ones, and finding the ones with the most potential to be good is, to me, part of game design. I've worked on a project where I approached ...

Comment In: [News - 09/21/2011 - 02:55]

With so many games out ...

With so many games out there ignoring or glossing over the negative aspects of war, I'm glad to see a game try to bring them into focus. There are many books and films that highlight the tragedy of the reality of war and are fantastic, worthwhile experiences. I believe that ...

[Previous] | [Next]