Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jason Grinblat's Blog


Jason Grinblat is co-founder of indie studio Freehold Games, whose mission is to build games with offbeat settings, interesting tactical situations, and a whole lot of emergence in the tradition of the roguelike genre. You can find him in San Francisco eating spätzle.


Member Blogs

Posted by Jason Grinblat on Thu, 09 Jul 2015 02:22:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Is there hope for premium indie titles in the world of mobile? Jason Grinblat relates Freehold Games' experience launching its story-driven roguelike, Sproggiwood, on iOS and Android, and he shares the figures from the first 14 days of sales.

Posted by Jason Grinblat on Tue, 26 May 2015 01:56:00 EDT in Design, Production, Console/PC, Indie, Smartphone/Tablet
Designer and writer Jason Grinblat (@ptychomancer) leads you through the design highs and lows of story-driven roguelike, Sproggiwoood, by likening his experience to the machinations of the game's eponymous character, Sproggi.

Jason Grinblat's Comments

Comment In: [Blog - 07/09/2015 - 02:22]

Glad you found it useful. ...

Glad you found it useful. Good luck with your launch

Comment In: [Blog - 05/26/2015 - 01:56]

Hi Yohan, r nWe didn ...

Hi Yohan, r nWe didn 't think to track engagement with the narrative -- I was stuck in the mindset of: we 're building a roguelike with an extra layer of narrative frosting for players who 're into it. A bit short-sighted, yes.