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August 20, 2019
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Jason Mojica's Blog   Expert Blogs


I'm a designer who has been working in the AAA games industry for the last 10+ odd years. I've worked on a few big titles and am now working on my first Indie project called Prodeus. I also do contract work and consultation. 

My credits list.

Bioshock Infinite
Black Ops 2
Black Ops
Wolfenstein (2009)
X-Men Origins: Wolverine

Twitter: @generalvivi
Email: generalvivi [at]



Expert Blogs

Posted by Jason Mojica on Fri, 25 May 2018 04:00:00 EDT in Design, Production
This post is about how we built highly replayable stealth levels for Payday 2 and the ways we utilized randomization to keep things fresh each playthrough.

Jason Mojica's Comments

Comment In: [Blog - 05/25/2018 - 04:00]

The spawning system does a ...

The spawning system does a lot of work in picking the units, but we do a lot of work to keep them focused near objectives and flowing in the right direction. Making good combat for a large Payday level can take up until the last week of production. It 's ...