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January 22, 2018
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Javier Cabrera's Blog


Javier has been a web design whore for the last 10 years and instead committing suicide he decided to join forces with Carlos to make games. The motto is simple: “Games we used to love brought to the 21st century”. His works have been spotted on CNN Money, Yahoo, and a bunch of other sites that made his customers very rich, famous, and popular with the opposite sex.

Javier also holds a “Master of the Universe Storyteller” degree granted by GOD himself and has been a ninja assassin for the last twenty-five years. He is also the responsible for the game design, coding and story of CYPHER: Cyberpunk text adventure.



Member Blogs

Posted by Javier Cabrera on Fri, 04 Jan 2013 05:25:00 EST in Business/Marketing, Indie
Game developers do games: that's a fact. So who take cares of the marketing? And the question is: who take cares of the websites? Apparently, no one. That's an open window for indie devs. Find out how can you maximise your sales through a website.

Posted by Javier Cabrera on Thu, 03 Jan 2013 02:58:00 EST in Production, Console/PC
The OUYA is almost here. The first Open Source console. We have a chance to make a real change here. OUYA, is that chance. Read on to find out more and why you should drop Steam/XBOXLive and others to develop exclusively for the OUYA at least for a year

Posted by Javier Cabrera on Wed, 21 Nov 2012 01:51:00 EST in Production, Indie
Let's face it: the path of the independent game developer is lonely most of the time unless he/she gets into a small team and even then, its a loners game. I will tell you how we fight what we call the Lonely Indie Developer Syndrome.

Posted by Javier Cabrera on Wed, 31 Oct 2012 02:23:00 EDT in Business/Marketing, Indie
Joystick Labs closed its doors. “It has become very difficult for an independent developer to get noticed”. Looks like the indie game market difficulty level is higher than we thought. Wrong. This is THE BEST TIME for indie developers. Find out why.

Posted by Javier Cabrera on Wed, 17 Oct 2012 06:45:00 EDT in Indie, Business/Marketing
After launching your game the most common problem (besides you ran out of cash to pay the bills) is people don’t finding your amazing software. What can you do? Put big publishers' marketing department to work for you! Read on and find out how!

Javier Cabrera's Comments

Comment In: [Blog - 07/12/2014 - 03:07]



Comment In: [News - 03/25/2013 - 11:12]

Thank you Steve Jobs. You ...

Thank you Steve Jobs. You changed things. Someone had to say it

Comment In: [Blog - 01/04/2013 - 05:25]

Like you said, a button ...

Like you said, a button color can unexpectedly transformative. Those of us who have been working online for the past 10 years know exactly why most big sites chose certain colors, shapes and spots on their pages to place buttons and product information. I just wish indies could understand this ...

Comment In: [Feature - 01/03/2013 - 04:35]

We had pretty good press ...

We had pretty good press when we released CYPHER RockPaperShotgun, IndieGames, GameZebo, Kotaku Barzil, UK, USA, PcGamer, TheVerge, etc but because we are down in Argentina we missed all the PR contacts a live event has. r n r nI advice everyone, not only to do what this cool article ...

Comment In: [News - 01/04/2013 - 04:10]

I have a problem with ...

I have a problem with Kickstarter. While I believe most games will turn out to be awesome, I believe indies have been pushed away from media outlets. We don 't see indies kickstarters anymore, all we see are indies kickstarters if you know what I mean. r n r nMedium-Big ...

Comment In: [News - 01/03/2013 - 04:08]

I still need to pay ...

I still need to pay this. My brother gifted it to me through steam r n r n--------- r nJavier Cabrera r n