Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Javier Galvez Guerrero's Blog


Technology has always been one of my passions, being video games, programming and network communications the main pillars of my curiosity. When I was a child I wanted to learn how people could talk using mobile phones, play multiplayer games, interact with 3D worlds, and exchange any kind of digital data. 

I love learning new things and thinking about how I can use them to bring new ideas to life, from scratch to finishes. Always doing my best. 

If you want to learn more about my work take a look at Mango Protocol, the indie studio my mind belongs to.


Member Blogs

Posted by Javier Galvez Guerrero on Wed, 28 Jan 2015 01:56:00 EST in Design, Programming, Art, Indie
Last weekend we joined the Global Game Jam 2015 event and we had so much fun while developing Magnet Arena, a simple game based in the air hockey arcades.

Posted by Javier Galvez Guerrero on Sat, 16 Aug 2014 08:15:00 EDT in Programming, Console/PC, Indie
In this entry I explain the motivation behind the decision of making our own engine for our first video game, Psychotic's MechaNika.

Javier Galvez Guerrero's Comments

Comment In: [Blog - 05/13/2015 - 01:39]

We made a 'readability-type ' ...

We made a 'readability-type ' mistake on our first release which happens to be the only one up to date haha , MechaNika, and adventure game with lots of dialogs. We wanted to be loyal to the original concept of the world we were introducing, so we searched for a ...

Comment In: [News - 05/05/2015 - 04:02]

Thank you so much for ...

Thank you so much for this retrospective, Thomas. Sure you and your team must be really proud of Ori, as it is a really enjoyable experience in many ways. r n r nI know this may sound weird for someone that enjoyed the game so much, but if I could ...