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January 18, 2018
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Jedrzej Czarnota's Blog


Welcome! This is the Gamasutra blog of Jedrzej P. Czarnota, doctoral researcher at Manchester Business School (University of Manchester). My work investigates applied use of crowdsourcing and crowdfunding in digital games industry (in computer, console and mobile games). I am interested in game production practices at studios embracing non-closed development strategies and operating in both niche and global markets. My research seeks to provide practical and mission-critical advice on how to integrate players as a resource in game development, in order to make digital games better for all. 

My thoughts and opinions can also be found on my academic blog: Enjoy the reading!


Member Blogs

Posted by Jedrzej Czarnota on Mon, 16 Mar 2015 01:02:00 EDT in Business/Marketing, Production, Console/PC, Indie
Reporting from San Francisco - STOP - Game Connection America 2015 - STOP - interesting conference and some exciting companies - END MESSAGE

Here is the account of what transpired at Game Connection Europe 2014 in Paris. The article contains observations and reflections on the games industry, as well as the direction of its development, from the perspective of small and medium enterprises.

Posted by Jedrzej Czarnota on Fri, 19 Sep 2014 10:04:00 EDT in Business/Marketing, Art, Console/PC
This blog post discusses Bungie's Destiny and the array of its breakthroughs. Those incremental innovations add up to form a new experience for consoles, one that integrates influences from many genres, and MMOGs in particular.

Posted by Jedrzej Czarnota on Tue, 15 Jul 2014 06:30:00 EDT in Business/Marketing, Production, Console/PC, Social/Online
We explore three legs of the relationship between players and studios - power imbalances, social action and norms. We also see that value co-creation does not only pertain to a select group of games, but to virtually all games that are being made.

Posted by Jedrzej Czarnota on Thu, 08 May 2014 09:42:00 EDT in Business/Marketing, Console/PC, Social/Online
Here is the account of what was witnessed during EVE Fanfest 2014 in Reykjavik. This article discusses some phenomena pertaining to CCP, the community of EVE players, as well as inter-worldly acts of vandalism. Be warned: there are spaceships inside!

Posted by Jedrzej Czarnota on Thu, 27 Feb 2014 10:53:00 EST in Business/Marketing, Production
This article explores practical issues of involving players in QA. Its observations are based on open source software development, as well as on EVE Online's QA. This article also introduces an upcoming GDC 2014 talk during the QA Summit.

Jedrzej Czarnota's Comments

Comment In: [Blog - 09/30/2014 - 01:46]

Very interesting findings Thomas, thanks ...

Very interesting findings Thomas, thanks for the good read

Comment In: [Blog - 10/01/2014 - 01:45]

Excellent article, good luck ...

Excellent article, good luck

Comment In: [Blog - 04/01/2014 - 02:03]

Excellent article Matt, I lol ...

Excellent article Matt, I lol 'd hard :P

Comment In: [Blog - 11/22/2013 - 06:30]

Thanks for a fantastic reading, ...

Thanks for a fantastic reading, I was laughing out loud sympathetically, not mocking you or enjoying your trials and tribulations . I wish you all the best with your game, hope to see it made and published

Comment In: [Blog - 11/19/2013 - 02:56]

Very interesting post - thanks ...

Very interesting post - thanks r n r nDo you predict any laws being passed to protect players from games designed to addict them I imagine that such legal changes would accompany the broadening customer base for games, characterized for example by increasingly younger children having access to games. Moreover, ...

Comment In: [Blog - 10/25/2013 - 10:29]

Thanks Josh, I am glad ...

Thanks Josh, I am glad that you find some truth to my musings here P Would you mind sharing one or two anecdotes of the time when this thick skin was needed in your work : I would love to hear more from you