Jedrzej Czarnota's Member Blogs
Launch Future Gaming & Digital Conference 2013 just ended in Birmingham. With many indie developers in attendance, as well as such big names as Autodesk, Unity, Microsoft and UKIE, it offered insights into current works and mood of UK's games industry.
Jedrzej discusses how current model of game development is influenced by increasing presence of players. The ways for studios to retain control over their vision under the barrage of players' inputs are explored.
In his new blog article, Jedrzej discusses new modes of production of digital games brought about by the increasing role of customers, as well as how they can restructure the currently existing industrial regimes.
An account of digital games-related events that transpired at Dragon*Con 2013 in Atlanta, with particular focus on the issues of accessibility and belonging in the communities of fans.
We discuss the possibilities to harness customers' creativity not only for content generation. Players co-create game code and design, as well as are present in such sites of the digital games firm as communications, user experience and production.
In his new blog post, Jedrzej discusses innovation in digital games industry and the role of players' creativity, skills and need-knowledge in it. Practical and theoretical considerations of how it could be of benefit to digital games firms ensue.
In this first entry to his Gamasutra blog, Jedrzej discusses some of the similarities and differences between the phenomena of open source software development and co-creation of digital games.
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