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Jedrzej Czarnota's Comments

Comment In: [News - 11/05/2013 - 02:33]

Loved the bit about new ...

Loved the bit about new forms of cognition - I absolutely agree with you when you say that Braid or Portal expand our perception of space-time... It is very interesting manifestation of games-as-a-medium 's uniqueness

Comment In: [Blog - 10/24/2013 - 05:37]

Very interesting article - thanks ...

Very interesting article - thanks At Manchester Business School we actually research this model of production of digital games. It is fascinating to see a real-world company doing cutting-edge stuff which is mostly only described in business research articles:D r n r nI think though that there are still many ...

Comment In: [News - 10/08/2013 - 11:31]

This is very true that ...

This is very true that the players themselves are not able to radically innovate - they basically follow the existing market trajectories for products games which are already out there. It is not just a games industry problem though - on the contrary, it is a widely described phenomenon in ...

Comment In: [News - 09/20/2013 - 06:25]

Excellent article. I am a ...

Excellent article. I am a in-training researcher at Manchester Business School, and we do a lot of research here on the Big 5, including the implications of this framework for understanding motivations for play. I forwarded your article to relevant scientists, very interesting work

Comment In: [News - 08/19/2013 - 05:16]

Seeing your players as individuals ...

Seeing your players as individuals is important, but I think it also matters to appreciate the 'collective ' and 'community ' level of players ' sociality. Whether we like it or not, players do network and come together, and their actions play out on both individual and group level. As ...

Comment In: [Blog - 08/13/2013 - 10:53]

Thanks for posting. Your observations ...

Thanks for posting. Your observations are correct I think what you are hinting at are co-creative phenomena caused by emergent gameplay. Some games are designed to be systems where customers ' own imagination and preferences mould the game, for instance in EVE Online, Minecraft or even the Sims. Developers of ...

Comment In: [Blog - 08/09/2013 - 03:00]

Great article, very informative. It ...

Great article, very informative. It is good to have an overview of all those possible mechanisms. It would be interesting to see if over-exploitation of those unethical in your article techniques could lead to the erosion of this business model in general, caused by customers developing distrust towards F2P games ...

Comment In: [Blog - 08/12/2013 - 01:45]

Excellent article, very enjoyable read. ...

Excellent article, very enjoyable read. Actually, I am visiting gog.com right now and buying it again. Last time I played it was 13-or so years ago, and I want to see how much my reception of this game has changed now, when I theoretically know more and have more experiences ...

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