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July 31, 2021
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Jeff Hangartner's Comments

Comment In: [Blog - 08/30/2011 - 01:03]

Just read your article and ...

Just read your article and I dig your thinking. Harnessing the power of your game's community/fanbase is huge now. I want to include map editors and stuff in a game one day to let people put out community-created content. Like you say, there could be incentives for that whoever creates ...

Comment In: [News - 08/30/2011 - 05:30]

Perhaps by talking about how ...

Perhaps by talking about how financial issues create an emotional rollercoaster, a handful of indies might skip ahead a few steps on their personal journey and have one or two fewer scars at the end. Yet, when I mention any of these issues, they simply do not compute or are ...

Comment In: [Blog - 08/29/2011 - 05:20]

Back when I worked at ...

Back when I worked at a legit game company we would make these ridiculously overly-complex Game Design Docs. Part of them would be super technical aka useful , but a lot of them, especially the first few pages would be complete fluffy BS. Just pretty pictures and marketing-sounding descriptions of ...

Comment In: [Blog - 06/28/2011 - 03:27]

William: I actually should have ...

William: I actually should have mentioned that but completely forgot until I saw your comment...OpenFeint is HUGE. I was shooting for being under the 20MB Wi-Fi limit the iPhone market is so impulse buy that I think that's pretty vital...iPads, people tend to use those at home or when they're ...

Comment In: [Blog - 06/24/2011 - 07:01]

All good points I'm just ...

All good points I'm just starting out on the app store but I did a lot of research beforehand and came to similar conclusions even though some of them are counter-intuitive at first. On the price point another thing to consider is that when you price at 1.99 instead of ...

Comment In: [Blog - 06/24/2011 - 08:44]

Actually pretty brutal right now, ...

Actually pretty brutal right now, but it's mainly due to not enough marketing. The game itself is solid but once you fall off the new apps list your game is pretty much invisible. I'm in the middle of a big marketing push right now though, where I've sent the game ...

Comment In: [Feature - 06/22/2011 - 04:10]

Good call on adding the ...

Good call on adding the character It gives some personality to the game and it looks like it helped tie everything together on the design side...I like that the missions are him doing stuff a kid would be doing, that's much better than just a random collection of puzzles It ...

Comment In: [News - 06/21/2011 - 03:54]

Nice article I think the ...

Nice article I think the stuff you were describing with Snake's fistfight is part of why people get annoyed with Quicktime Events...it's visually dramatic but from a gameplay perspective it's basically throwing out all the skills you've been developing. You've put hours into practicing the game's moves and then they ...

[Previous Jeff Hangartner Comments]