Jeff Vogel's Expert Blogs
The Indie Bubble happened. And then the Indie Glut. The indie games business has entered its final phase, which will last forever. What is it, and how can we survive in it? If survival is possible. I mean, have you looked out there lately? It's BANANAS!
My advice for young people who want to become creators of video games (or any other craft, really), based on my 20+ years in the wilderness of the industry. It is advice in a blog post and therefore to be considered dubious until proven otherwise.
Video games have a crippling self-esteem problem. Sometimes we need to take a step back, smile, pat ourselves on the backs, and realize that what we do is amazing and awesome. Like, literally, amazing and awesome.
Game devs have a lot of things to argue about. Our art form is very, very new, and there are countless unanswered questions. I helpfully provide a list of Open Questions In the Field of Video Game Development and Marketing. Pick one and start shouting!
A follow-up to the popular post from last year, "The Indie Bubble Is Popping." Predictions about where indie games go from here. Advice for young devs. General pessimism, darkness, and snark, interspersed with brief glimmers of hope.
Yet another post about the rapidly changing calculations of pricing a PC game. Things are in flux, the business is way more competitive, and nobody knows anything. Come on in and let's all despair together!
The war is over. Clash of Clans won. Let us wander the smoldering wasteland and find what we have learned. Or just play 9000 hours of Hearthstone. Either works for me.
Someone might recently have talked your ear off about Twitch Plays Pokemon, the new Internet culture beloved of the cool kidz. Find out what the deal is before it vanishes forever, to be replaced by something even more strange and beautiful.
What we learned this week: Becoming a public figure does weird things to the human brain. Flappy Bird did absolutely nothing wrong, and a lot of the gaming press owe the author an apology. People troll because it works.
Indie developers have earned a lot of money and fame over the last few years (often deserved), enough to forget that business cycles exist. There may be tough times ahead, luck matters, and there are many ways to do marketing. Also, DOOM! DOOOOM!!!!!
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