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January 16, 2019
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Jeff Vogel's Expert Blogs

Posted by Jeff Vogel on Fri, 19 May 2017 09:30:00 EDT in Design, Console/PC, Indie
If your game has 100000 words, you could have done the same thing more effectively with 50000. If your game has 500000 words, you could have done better with 150000. If your game has over a million words, WHAT ARE YOU DOING!?!?!?

Posted by Jeff Vogel on Thu, 30 Mar 2017 09:54:00 EDT in Business/Marketing, Design, Console/PC, Indie
The Indie Bubble happened. And then the Indie Glut. The indie games business has entered its final phase, which will last forever. What is it, and how can we survive in it? If survival is possible. I mean, have you looked out there lately? It's BANANAS!

Posted by Jeff Vogel on Fri, 23 Sep 2016 09:31:00 EDT in Design, Programming, Serious, Indie
My advice for young people who want to become creators of video games (or any other craft, really), based on my 20+ years in the wilderness of the industry. It is advice in a blog post and therefore to be considered dubious until proven otherwise.

Posted by Jeff Vogel on Thu, 08 Sep 2016 11:18:00 EDT in Design, Serious, Indie
Video games have a crippling self-esteem problem. Sometimes we need to take a step back, smile, pat ourselves on the backs, and realize that what we do is amazing and awesome. Like, literally, amazing and awesome.

Posted by Jeff Vogel on Wed, 06 Apr 2016 01:31:00 EDT in Business/Marketing, Design, Console/PC, Indie
Game devs have a lot of things to argue about. Our art form is very, very new, and there are countless unanswered questions. I helpfully provide a list of Open Questions In the Field of Video Game Development and Marketing. Pick one and start shouting!

Posted by Jeff Vogel on Thu, 10 Sep 2015 02:20:00 EDT in Business/Marketing, Console/PC, Indie
A follow-up to the popular post from last year, "The Indie Bubble Is Popping." Predictions about where indie games go from here. Advice for young devs. General pessimism, darkness, and snark, interspersed with brief glimmers of hope.

Posted by Jeff Vogel on Tue, 16 Dec 2014 01:24:00 EST in Business/Marketing, Production, Console/PC, Indie
Yet another post about the rapidly changing calculations of pricing a PC game. Things are in flux, the business is way more competitive, and nobody knows anything. Come on in and let's all despair together!

Posted by Jeff Vogel on Wed, 14 May 2014 04:49:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
The war is over. Clash of Clans won. Let us wander the smoldering wasteland and find what we have learned. Or just play 9000 hours of Hearthstone. Either works for me.

Posted by Jeff Vogel on Mon, 24 Feb 2014 05:29:00 EST in Art
Someone might recently have talked your ear off about Twitch Plays Pokemon, the new Internet culture beloved of the cool kidz. Find out what the deal is before it vanishes forever, to be replaced by something even more strange and beautiful.

Posted by Jeff Vogel on Mon, 10 Feb 2014 09:13:00 EST in Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet
What we learned this week: Becoming a public figure does weird things to the human brain. Flappy Bird did absolutely nothing wrong, and a lot of the gaming press owe the author an apology. People troll because it works.

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