Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jen Helms's Blog


Jen Helms is a the Founder and Chair of the Intentional Play Summit. A new San Francisco Bay area event exploring games for learning and meanigful purpose. She is also the co-founder of Playmation Studios, a company making award winning games that get players to learn and have fun in novel ways. She began her journey as a game designer teaching students through real-world games and immersion in the Georgia Piedmont and later in Yosemite National Park. Jen holds an MBA from Northwestern’s Kellogg School of Management with a focus in social enterprise and entrepreneurship. Follow her on Twitter @jenrhelms.


Member Blogs

Posted by Jen Helms on Wed, 07 Sep 2016 09:37:00 EDT in Design, Serious, Indie
How can we create games that are as intellectually and emotionally challenging as they are entertaining? I interviewed Jamin Warren, Katherine Isbister, and John Krajewski to get their thoughts.

Posted by Jen Helms on Tue, 12 Apr 2016 02:03:00 EDT in Design
Games are still ripe for deep design innovation, but creating unique, engaging gameplay is difficult and it can be hard to know where to even start. This post provides some questions that can help guide the creative process of designing new games.

Posted by Jen Helms on Tue, 10 Nov 2015 02:42:00 EST in Design, Indie
What happens when you move the word game genre to the level of the sentence? This post includes the key considerations necessary to create Sleep Furiously as well as lessons learned.

Posted by Jen Helms on Mon, 12 Oct 2015 03:03:00 EDT in Design, Serious
Many educational games are missing out on the deep learning potential possible by truly immersing players in the subject they aspire to teach. This post includes four key questions that can be used as a guide to designing great educational games.