Jeremy Alessi's Blog
Former indie developer, former serious games developer, currently software entrepreneur creating games, technology platforms, and events to make the world a better place through fun and cause.
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developer obituaries.
In PixelCast 4, Jeremy covers The Legend of Zelda: Link's Awakening and dives into one possibility as to why it experiences frequent drops in framerate. Jeremy also reflects on the latest PixelFest developments, covers LOTS'O NEWS, and gets techy with it.
Jeremy reflects on PixelFest 2020, the latest PixelFest Devs meetup, covers the news, takes you inside the work he's doing at Midnight Status, shares his latest obsession on Nintendo Switch, and programs a Minecraft clone ... all in just over an hour!
In episode 2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game.
The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games!
Original release 9/4/2019
Jeremy Alessi's Comments
[News - 07/19/2019 - 12:10]
[Blog - 07/02/2019 - 10:55]
Great article This along with ...
Great article This along with your piece on the Game Gear has rendered me a fan. I did not know they were by the same author initially, I just had this vibe... I have read another article that reminds me of this. r n r nFantastic stuff I cannot wait ...
[News - 06/18/2019 - 12:17]
No thanks Please leave the ...
No thanks Please leave the free market alone. We have so much latitude right now, policies like these will seriously hinder game industry innovation, which is what makes this industry especially this industry as a whole, viable and valuable.
[News - 04/23/2019 - 12:43]
They are working 70 hours ...
They are working 70 hours per week, which is high but not really that high. I put 120-130 per week to ship my own game which also took 1.5 years , which made almost no money. At least these folks are getting paid bonuses benefits. r n r nThis is ...
[News - 03/25/2019 - 02:06]
I am right there with ...
I am right there with you Ethan r n r nThe App Store was amazing from 2008 - 2012, then it took a dive. r n r nhttp://www.gamasutra.com/view/feature/132290/ilang syne a guide to iphone game .php
[Blog - 03/12/2019 - 10:33]
Jason, as you have known ...
Jason, as you have known for years now, I am a big fan of what you have been doing. r n r nThe interesting thing to me, is that once you start thinking like this, games become a lot less interesting. I have created several startups and dozens of games. ...