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April 19, 2021
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Jesse Cluff's Blog

 
 

Jesse Cluff's Comments

Comment In: [News - 09/14/2011 - 03:59]

Well basically there are 2 ...

Well basically there are 2 reasons. First is that it's easy for designers to attach a timer to the latch. The second is that the latch may not be first in the sequence of conditions, you may want higher priority conditions that run normally. You could probably rewrite that using ...

Comment In: [News - 07/18/2011 - 03:42]

Well it only took me ...

Well it only took me 4 months to reply - I didn't even know this article was up here until now Anyways, to your question. Let me first say that the vertical slice idea is much abused in this industry. At least you define it as the minimal feature set. ...

Comment In: [News - 08/15/2011 - 06:41]

Interesting I can't say that ...

Interesting I can't say that it's common practice. On a previous unreleased title we did trigger actual image storyboard sequences at certain points to illustrate what was going to happen during a particular slice of the game that we were pitching. It probably served more as a pacing feature though ...